Planetbase

Planetbase

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I made a guide about exact ratios (Between foods, processing, industry)
Title says it all:

http://steamcommunity.com/sharedfiles/filedetails/?id=613520511

Feel free to leave comments on this thread too if it was any useful to you, or you have any comments. I'm not perfect, so I'm sure there's flaws in it.
Last edited by Skirlasvoud; Feb 1, 2016 @ 7:37am
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Showing 1-8 of 8 comments
martiño  [developer] Feb 1, 2016 @ 7:55am 
Pretty amazing guide, we will play our own game differently now :)
Skirlasvoud Feb 1, 2016 @ 8:04am 
You mean you randomly implemented how long it takes to create stuff in your own game? :P

That would explain a lot... hahaha.

Thanks for noticing either way. ;-) Glad you liked it.
martiño  [developer] Feb 1, 2016 @ 8:30am 
Haha, no, we put some thought into it, but we never analyzed it in such depth :)
Zalumon Feb 1, 2016 @ 10:13am 
Awesome, I read the numbers with great interest :). (btw I think 200 guards is a typo)

I didn't use a stopwatch, but came to some similar conclusions, just with trial and error.

My current favorite pet project is trying to figure out the least amount of buildings to keep a 600 colony running - with no need to trade at all.

So instead of starting from the lowest materials, I'm thinking about this "top-down":

The only critical consumables seem to be: Food (colonists), spares (solar panels) and bots (which die after a while).

2 spare machines to keep the panels running.
4 bot workshops (2 carrier, 1 driller, 1 constructor). I never micromanage bot workshops. I set them and forget them. Turns out that one shop will support about 20-30 bots (this is the # of bots 1 shop can make during the lifetime of 1 bot).

Based on your numbers, it seems that I need exactly 3 semiconductor machines to support 4 bot workshops. That is amazing, as it means I can get away with just 1 big factory :). And still have room to make guns if I feel like it ;-).

Seems like I only need 4 metal and 4 plastic machines in 1 big processing plant.

Food: Not sure yet about the best strategy. Will it be just bio-domes, or a combo of labs and bio-domes? What do you think?
Skirlasvoud Feb 1, 2016 @ 10:54am 
Originally posted by Zalumon:
Awesome, I read the numbers with great interest :). (btw I think 200 guards is a typo)

Hehe, well, that's my pet project. ;-) I can't think of a greater achievement than having the maximum amount of people who contribute nothing to the base, taking up the maximum amount of resources.

Besides, I need an army the moment the U.N. finds out I'm building a laser the size of a Luxembourgh. That's going to be the difference between me, Dr.Evil and Hugo Drax from James Bond: Not enough guards to pull it off. (Well, a man can dream that Madruga Works wil implement one. /sigh, I need to start playing Evil Genius instead of Planetbase.)


Originally posted by Zalumon:
4 bot workshops (2 carrier, 1 driller, 1 constructor). I never micromanage bot workshops. I set them and forget them. Turns out that one shop will support about 20-30 bots (this is the # of bots 1 shop can make during the lifetime of 1 bot).

My thoughts exactly. I simply have a lot of bot workshops and I set the ratio, then forget about them. Good plan.



Originally posted by Zalumon:
Food: Not sure yet about the best strategy. Will it be just bio-domes, or a combo of labs and bio-domes? What do you think?

Interesting. Depends on wwhich of the two is the more important goal "600 people in the minimal amount of buildings". Guess that would be the amount of buildings since 600 people is a constant. :P

Well, again, extremely roughly: A combined food value of 4.5 feeds some 20 people.
You'll need a combined food value of some 135.

The very best stand-alone biodome is a GM salad one. 3 GM Onions, 3 GM Tomatoes and 4 Lettuce have a combined food value of 9. You'd need 15 times this, so 45 GM Onions, 45 GM tomatoes and 60 Lettuce. 150 Pads. A farmdome holds 24, so slightly more than 6 Domes.


The very best Biodome-Lab combination is 1 Rice pad and 1 Meat Synth for a combined value of 1 food. You'll need 135 Rice pads and 135 Meat Synths. Slightly less than 6 Biodomes, but an additional (13 Synths fit in a one connection lab) 11 labs.
OR, if the old Onion - Tomato - 2 Meat combination still holds with the recent patch where "3 of any vegetable creates a salad", this will give you a combined food rating of 3. You'll need 45 GM Onion and 45 GM Tomato pads and 90 Meat Synths. This is 4 Biodomes and 7 Labs.


Yeah, I'd go for the GM salad option if you want fewer buildings. :P

Mine, these are EXTREMELY rough estimates, extrapolated from just a single example: The assumption that 6 wheat pads and 3 tomato pads feed 20-ish people. I wouldn't trust it. Still, GM-salad domes are likely your best bet, with a minimum of starch options added.
Last edited by Skirlasvoud; Feb 1, 2016 @ 10:57am
Zalumon Feb 1, 2016 @ 12:33pm 
Guards: lol, that never occurred to me, but you are absolutely right, that is a worthy goal to shoot for :).

Laser/bond: that was funny :). Again, you're totally correct, evil geniuses either never seem to have enough guards or they are surprisingly bad at hitting a target.

Yes, 600 is a constant (it's the current population cap, in case you didn't know. After that you only get intruders.

GM salad: I'll give it a try. I think the likelihood of a mealmeaker to create mixed meals is lower if it requires 3 ingredients, especially if it is not fully stocked. So, considering that I shoot for the minimum number of buildings, my mealmakers will be under a lot of pressure...
Zalumon Feb 1, 2016 @ 8:16pm 
Turns out that 5 bio-domes are enough :). Each with 6 GM tomato, 6 GM onion, 10 lettuce and 2 wheat. Generates lots of salad and some pasta...

Bio-Domes: 5
Canteens: 5
Multi-Domes: 5
Bars: 0
Meat synthesizers: 0

With visitors & colonists disabled and 100% laser protection, nobody ever gets sick, injured or smashed.

All indoor buildings visible (actually one dorm is hidden behind the hill to the right):
http://steamcommunity.com/sharedfiles/filedetails/?id=614117073

Food & fun area:
http://steamcommunity.com/sharedfiles/filedetails/?id=614112895
Last edited by Zalumon; Feb 1, 2016 @ 8:22pm
Skirlasvoud Feb 3, 2016 @ 6:51pm 

I managed to calculate a worst case scenario for food consumption and update the chart. Follow it and you'll never have shortages. You will have surplus, but they're the safest minimum.
Last edited by Skirlasvoud; Feb 3, 2016 @ 6:51pm
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Date Posted: Feb 1, 2016 @ 7:36am
Posts: 8