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AI isn't so bad, in fact, but there are several factors that may look like it is terrible. Did you check the FAQ?
This guy as a prime example, need for food was sitting somewhere around 60%, maybe a bit more .. all the other bars were above 80% .. so arguably a chap with few problems except a grumbling belly.
So .. if you've got a small group of botanists with slightly mounting hunger, they'll all neglect their jobs GROWING FOOD which would directly solve their hunger problem .. ie "I'm hungry but I'd rather starve than work"
It's a broken logic loop as far as I'm concerned ... human beings are designed to overcome problems, these colonists are in that regard kinda anti-human .. at least if your base grows to a certain size ..
(I accept it's possible that he's standing in the corridor because he's confused between possible activities .. carry resources, build bar, etc that might be pulling at him equally with his GROW FOOD role)
... but yeah, "I'm a little big hungry, so I better stop my job producing the food I need to address my hunger" ... that's for me .. dumb as a sack of doorknobs .. a level of painfully stupid that it's hard for me to live with :)
I'm trying varying map styles, but the problem always occurs after about ten rooms.
I know the average person isn't exactly einstein but even my five year old can understand 'grow food to eat food'.
Whether your problem was caused by too few biologists, too few meal machines, too few plants, too rapid expansion of population without the infrastructure or stocks to support them, or simply a disaster highlighting the fact that your reserve food stocks were in fact too low to ride out a crisis situation -- or perhaps a combination of some or even all of these very common mistakes -- it doesn't change the fact that you put yourselves in that position in the first place. Indeed, we've all been there...
No one is saying that the AI is perfect. The devs themselves are aware of certain issues and are doing their best to address these, but the few remaining, genuine problems are by no means game killers. If you don't like to read Guides, figure out for yourselves why things went horribly wrong in the first place, then try to come up with a base building strategy intended to avoid the same thing happening again.
Likewise, if the oxygen is going out and you're an engineer, you're not going to scream at the All Knowing Cursor in the Sky to build more oxygen generators...you're going to go fix the damn oxygen generator.
Nobody's complaining about anything, just because a viewpoint expressed contradicts yours, it doesnt make it wrong.
I think I'm a sophisticated and intelligent person (and gamer), I don't need my hand held .. but yes, I am asserting that the AI in this game is beyond stupid. And to counter-assert that it's just a need for hand-holding is absurd.
"few remaining genuine problems" is completely dismissive of the fact that the game is broken, and it's people like you that create white noise which prevents real problems from being solved.
You're like the friends of people who allow themselves to be embarassed auditioning for "American Idol" because the friend is there "you're great, youre great" (when they actually arent so great)
Adding a smiley doesn't make trolling any less mindless, stupid or counter-productive.
It just needs too much work. The AI problems shouldn't be the challenge to the game, it should be the logistics, planning, etc.
There are other stupid little things too that speak to lack of polish .. like .. there's a landing pad where new colonists arrive within the various categories which you can prioritise, example:
Workers: 40%
Botanists: 20%
Engineers: 20%
Medics: 15%
Guards: 5%
Lets say you want to re-tool the priorities.
When you pull workers back by 10%, it AUTOMATICALLY distributes the 10% to other categories so that the tally is always 100% (presumably because if it's less than 100% the coding doesnt have the ability to adapt, dunno)
So, we pull workers back to 30% and it increases botanists and engineers by 5% equally .. but what if we wanted that 10% to medics ?
OR
What if we wanted 100% botanists on the next ship ?
It's a bizarrely frustrating thing, no valid reason that I can think of to do it that way .. and I think the AI of colonists has similar aspects to the coding .. where it made sense at the time, but now that the game has evolved further it's creating problems.
(And maybe too much work to turn the ship around, dunno)
It's a pretty game, and you can feel that it oozes potential, but with the problems it becomes un-fun pretty quickly IMO.
Absolutely, which is why I try to explain the thinking or personal experience behind my opinion rather than just state that opinion as if it's an absolute truth - unlike a significant percentage of the "stupid / broken AI" claims which, upon closer examination, are all too often based on inexperience, misconceptions, or even downright falsehoods perpetuated by whiners who don't like to fail and therefore look for someone else - or something else - to blame, rather than just learning from their mistakes.
Besides, with around 400 hours in this game under my belt, there's just a vague possibility that I've played it enough to actually know what I'm talking about. In my opinion, of course.
Falsehoods, whiners, etc .. that's really no more evidence based than the remarks about the game being broken - whose viewpoints you're so anxious to dismiss as nonsense, stupidity or lies (to paraphrase you).
I've quite simply and clearly described a circumstance where the game is outright stupid.
Completely and indefensibly stupid.
The AI needs a *lot* of work before this game is playable. Sure, for a small and elite (sorry sarcasm doesn't read well, does it?) few, the game may be rewarding and fun now .. because you follow a precise recipe and anticipate and work around it's broken elements ..
.. but that doesn't change or invalidate the viewpoint that many aspects of this game are clearly unsound and need a lot of work before it can reach any consistent level of fun.
Viewpoint is not based on lies, misconceptions or inexperience.
Nor am I averse to failure, simply providing fair and honest commentary on the game.
So why don't you bugger off and leave me to it ?
Oh right, with 400 hours under your belt (?jesus wept?) maybe you've got too much invested in the game and have therefore lost your objectivity .. to the extent that you'll attack the viewpoints of random strangers.
Again .. maybe buggering off would be a good outcome ?
Thanks.
It's not a temper tantrum, buddy - and if you can't see your glaring hypocracy and weird passive aggressive behaviours .. well, I don't hold much hope.