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srange to hear onions don't have a recipie -- IRL they're in like.. everything.
Instead I focus on Wheat, Maize, Tomatos, and Mushrooms. I do build some of the others, especially when I get the GM Onion tech...but not nearly as many.
I've almost never seen the malnutrition icon.
I also try to keep my vitromeat/plant production on a one to one ratio.
98% of the time they are in lock step. I've only see it change when I add a Biodome/Lab does it change, but only for a short time.
It is odd how your meat production parallels your veggie output, though.
Right now, there's little point to even plan for meals, because it just seems like they're picking ingredients radomly. Much too often, when I have 3 slots available and all the vegetables I need for pasta or salads, they'll just pick 3 boxes of tomatoes and make a basic meal instead >.<
Actually, the proper wheat tomato ratio is 2:1
See guide. :P
I refuse to believe that this request is impossible, because you have buttons on the meat machines and your robot workshops, so there are button machine mechanics in your code.
See what guide? I'd love to find a guide that explains this. I'm assuming you're referring to tomatoes having a faster growth cycle, thereby tipping the balance?
Edit: Actually, it doesn't really matter all that much. I did the 350 colonist achievement and never had a case of malnutrition, so even if the ratios are off a bit, it all works out in the end.
I believe the one he's referring to is an intriguing analysis called "Resource balancing, prices and how long it takes to produce stuff" - available among the Guides linked above.
But I agree, malnutrition is very easy to avoid - probably too easy, really, since most players will only see it crop up much later on, in a very large base, where an occasional colonist just by chance has subsisted on Basic meals too long for his own good... I'd also like to see it happen if they routinely live on only pasta or burgers for too long, since those hardly provide a balanced diet either!
See my guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=613520511
Sorry, shameless plug.
I've counted production ratios with a stopwatch.
I have no problem getting the meal makers to make an assortment with very little effort on my part:
I make a medium to large storage building then I link a canteen, bio dome and lab to it.
I ensure I have a sensible amount of workers and/or carry bots and while I still get basic meals I also get hamburgers, pasta and salads with 0 Malnutrition cases for 25-150 population.
And I don't bother counting or tormenting myself with what to grow, I'm ocd with symmetry placement, I slap down a an assortment then mirror it. :D (Wonders if the dev's are secret symmetry freaks like herself and this is why it works.
:D
I don't see that the dev's need to change meal makers, need to change what you're doing when playing the game and figure out what works..
:P