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Anybody got the achievement Dark Moon within 70 days? Is it doable?
My start is like this: 1 big power collector, 1 big solar collector, 1 big water extractor, no water storage (you can build this later), 1 mine, 1 airlock (more airlocks come later), 1 small oxygen generator, 1 small processing plant (1 machine for metal, 1 machine for bioplastic, 2 empty slots for later use), 1 small canteen (1 meal maker, 1 small table, 1 water thingy, 1 video screen), 1 small dormitory with 1 or 2 beds (later on exchange it for a cabin and use only cabins because of happiness), 1 small biodome (1 wheat, 1 or 2 tomatos, 1 medicine), 1 small lab (for meat and medicine), 1 small sick bay (1 bed, 1 medicine storage). I also try to build 1 landing pad very early, because in the beginning your colonists are happy and you can get one or two colonists - first colonist should be 1 biologist, second should be 1 worker; when condition of your colony drops below "decent" switch the landing pad off).
A good thing is to have a rough idea how your colony should be structured. Before you build anything, save the game immediately after the landing scene, so this way you can take your time, inspect the ground, can make your plans for your base, then you exit the game and load your save game and get started without having lost precious time.
As you can only afford small buildings in the beginning, build in a way that you can demolish the small buildings later and rebuilt them as larger ones.
At the start wait for your power collector and solar collector to be finished before giving other orders, or it can happen that it takes too long and it is already night when both are built, then you don't have power, airlock and oxygen generator are not working and your colonists suffocate.
Don't worry you will probably need more than one try to get a good start. That's normal. Good luck. :)
My best attempt was 200 colonists within 70 days.
Me too, twice.
but after i load the game first time after a break, that seems to set at least meteor desasters active?! (the desasters are inactive for this challenge mouseover was gone and a lot of meteors start to hit the surface)
after i load the game a second time, it disabled the traders totally ?!(traders are inactive for this challenge if mouseover) is that part of the challenge? not being able to load a save?
I have to say, it was not difficult. I don't know, why i had so many problems in my other trys.
This time i started with the layout jpgraves suggested. A good layout, I like it, but not a must-have (other layouts also could have worked).
After my base was stabilised, i built another landing pad next to the first one, so i had 2 landing pads (smooth-criminal-uk recommended to have more than one). And at first i was not so convinced, that 2 landing pads made a difference compared to only 1, but in the later stage of the challenge, colony ships landed every minute, it was incredible. So i think, this was the key to success. In my other trys i had only 1 landing pad and it just took too long.
What is important in my opinion:
- metal, you cannot have too much metal in this challenge. I had 5 mines on high priority and 8 processors, but always ran short on metal. So i would recommend having 6 mines.
- power: during daytime produce 3 or 4 times the amount you use. Always build 1 solar panel and 1 power collector as a pair. This way you will get a good balance of power production and storage. If you have power problems, shut down non-vital things during nights.
- excellent welfare of your colony. As soon as welfare drops below excellent, you get fewer colonists (and you want to avoid that).
- cabins, bars, tv-screens are important for high morale. If you have food shortage, shut down bars for a while, till you solved the problem.
- build bots, not easy in this challenge, because bots cost a lot of power, metal and human ressources, but in the long run, it really pays off. I had 1 machine for driller, 1 machine for constructor, 2 machines for carrier bots (however 4 machines would have been better).
- don't neglect water storage: water extraction can vary very much on this map and you can't afford water shortage (-->biodomes ...)
- shut down your storage, open it up only for a few minutes and only when you need it. This way overproduction will stay in biodomes/processing machines and will not be carried around, thus morale of your colonists will not drop because of overproduction. And you save a lot of power.
- surround your landing pads with a circle of buildings and have one air lock leading to your landing pads. Have the airlock switched off all the time. When a colony ship is landing, check if you got intruders, if so, don't open the airlock and just wait till the intruders suffocate. :-) This way you don't need guards and guns. In this challenge you just can't afford them.
- build lasers, as soon as you can afford them. It is annoying, if a meteor hits your biodome and kills 8 biologists -.- Yes, save often ... :-)
Good luck and don't give up (took me 8 trys or so) :-)
I reached this last achievment under 68,5 days. And I started at the beginning jpgraves based on the description. Good and intresting start.. before this mission i never use this tactic.
And yes the meteors and attackers are so tiresome... At the end of game i build so many laser turret and landing pad.
And finally sorry for my english. Thanks again and good luck for all. :)
wow man!!! i have never thought to do this... i just used 2 airlocks far away one of the other, and made them just going from the one to two and back... and it was taking to much time from me.
your solution is beautiful... i will try it sometime, cause i'm not playing yet with planet base...
(in a few days, 24/4 frostpunk coming out and i will play this all day :D )
really congrats and thanks for sharing, and the other guys too :) ❤
Thanks for your answer Alaskan Glitch, dont worry :) im not a noob to this game, only this achievement i havent completed till now...
i mean one airlock when i want to do this with intruders... otherwise... let me know what you think about these builds :) https://imgur.com/a/wnmX7
unfortunatelly i have deleted many games and photos...
I don't worry about intruders too much. Make or buy lots of guns, more than you have guards, and workers will pick stored guns and use them when you go to Red alert. Sure, intruders will often take our one, two, or three of your workers temporarily, but they are easily regained with the next shipment of colonists.
I like making my bases like airports :P and hotels for the visitors :)
and i think that this one is my best, very symmetrical and complete i think...
https://imgur.com/a/qyhAJ