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Everything has to be carried anyways. And if there's one thing I've learned from this game, it's that everything in the extreme leads to starvation :)
Build another Processing Plant and fill it with Bioplastic Processers. Set the priority to high and if needed bring in more workers to keep the processers working. One or two starchy pads will keep one processer busy. One bioplastic processer to one engineer and medic workstation will keep the bioplastic moving. Add another one or two for building and trade if you get a surplus.
You then have the option trading the bioplastic, using it to make more medicines, repair parts, semiconductors, bots or guns when you add medicinal plants or iron. Every additional step adds value for trades.
I've got a medium bio-dome with 4 starchy pads, a large with 6 starchy pads, and a very large with another 4 starchy pads, and I can't get starch fast enough to support 4 workbench, a spares workshop, a semiconductor workshop, and a bot workshop. I don't have everything running at once because of the shortage, but production is acceptable.