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Also if you set your base up properly to where they have to enter or pass through security dome before reaching the main base helps with quick detection and response.
You can tell if they are intrudes before they even reach the airlock and shut it down, traping them outside. If you put the landing pad far enough away from the entrance.
I have lost only one colonist and one guard to intruders.
How many guards do you recommend for 100+ colonists? My base is pretty large, and I've only got the one control room.
Note: If you don't have multiple airlocks spaced out then you face the risk of one of ur colonists suffacating if he didnt make it inside quick enough. Thats whys it best to place landing pads and starpoints with a little walking distance to the nearest airlock.
I've got about 15 armed guards and they deal with any intruders easily, not lost anybody to attacks.
http://steamcommunity.com/sharedfiles/filedetails/?id=1088914784
Now I can go Imperial Guard on them with actual guns!
I think if your playing a challenge it can because theres a option that allows you to add a flat amount to each "wave" of shuttles (1 or more). But in normal play? I don't think so.
This.
I have been doing this sort of layout, usually fronting Starports for some time now. It is very effective. Doing this, I have have no need for guard stations anywhere else in my base. The Security Sections near the above mentioned seteup are filled with Guard Stations and one or two Gun Lockers. One or two Security Stations far from 'the front' just for Radio and Telescope consoles.
http://steamcommunity.com/sharedfiles/filedetails/?id=1095740808
http://steamcommunity.com/sharedfiles/filedetails/?id=1095740940
http://steamcommunity.com/sharedfiles/filedetails/?id=1095741097