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Actually those things are sort of Murphy's Law popping up and forcing you to pay attention instead of just letting your base run on autopilot.
But I don't think they are continuing to develop this title. I believe they are working on a new game called Dawn of Man due out later this year.
And of course there is always talk of Planet Base 2, but until DoM is released I doubt we'll get any firm committment on that.
I know the devs do monitor this forum so perhaps they can correct anything I might have gotten wrong.
The developers are making only minor changes to it. The AI and RNG is sometimes infuriating, but that's just another problem to work around. It helps to know that trading with a ship has higher priority than moving vegetables to a meal-maker, so take a deliberate break after any large trade to give your workers time to restock. And use priority to get them to do (ONE) task in order.
The main thing I enjoy about Planetbase is you need to monitor your base and notice/ take care of problems in advance. If you don't notice that your water consumption has crept up until an oxygen generator shuts down, you're going to have a bad day. Likewise, power problems can be eased temporarily but shutting non-essential buildings off, but that strategy works best if you use it as soon as you realize you don't have enough power. It's only adequate if you wait until the "Power Low" warning, and is not going to help all that much if you don't do anything until the "power critical" warning.
+1
Except for the early game, any starving is not understanding how to avoid it. Once you have 30 colonists, any starving is your fault. Been thinking about writing up my methods like I did with Banished. (Another game where people endlessly whine about starving)
:-)
I like PlanetBase much better because you can stop expanding and stabilize your base before you continue.
Unless you miss the mealmakers suddenly freezing. I think it 'waits' for a certain combo of ingredients or go below a certain food stock level before 'cooking', so sometimes a missed cue leaves you full of vegetables but no meals. I suspect it's due to saved game timings. Easy fix, dismantle and rebuild but sometimes you need to catch it first.
umm no, that does not work either because even when making things a priority they still just stand around looking stupid.
Ummm... take a look at the guys working on the highway in your city or town. :)
That was a good one. lol.
Malak, I'm not sure if logic works on you but the meal maker freezing up means that even if you have 300 vegetables as a stockpile (and yes I had bases starve even with 300 veg stockpile), it still will not make meals. The problem is not a vegetable shortage, it is the meal maker missing a 'build meal' cue so it does not build meals. Regardless of how huge your stockpile is. You need to 'reboot' the meal maker by tearing it down and rebuilding.
This is true.
The thing newer players will struggle with is how the AI sets priorities. For example, carrying goods to a trade ship will take precedence over practically everything, including filling meal makers. And the workers seem to ignore the presence of carry bots. So, if you get ambitious and try to sell 200 items to two different trade ships you can cause all your workers to ignore their own needs to fulfill that request.
After filling trade ships comes new construction. If you lay down several new structures your workers will carry bioplastic to them even if you lack the metals to complete them and again they will ignore their needs for food, water and sleep.
So, basically @Malak and @Rigel are correct. There's nothing wrong with the AI, the game just doesn't manage the work/build queue for you. You need to manage it manually and make sure you are not queuing up too much work for your workforce.