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The way I understand it, it wouldn't be financially viable. Too few people would buy the DLC.
The AI are simple automatons who respond (blindly) to your way of building things. You can steer them a little by turning certain structures or machines off, and by prioritizing structures or sites.
You need to observe their behavior so you can learn what you can expect from them. It's mostly straightforward. Setting aside their dorkiness, there's often a reason why they are not doing something. Maybe it's not their job, maybe you have too few of a certain kind of AI, or there's an impediment that has escaped your attention.
The complaints about the AI are grossly exaggerated, I never have problems with them (that aren't my own fault).
I cant stand DLC based Mirco transaction features in a game...
Martino is there any chance that you will put some hours into Planetbase? Now when you are probably working on that new game.. Planetbase has so much potential, even the models, graphics are good... why to waste it?....
Good game, not even close to planet base though. No end game and missing a lot of cool things we already have on planet base.
>We want Planet Base 2
>Planet Base 2 release date?