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(I'm assuming that your 'everyone died of radiation' comment is a bit of an exaggeration, as radiation isn't catching. So, unless you somehow contrived to have everyone outside during a solar flare it's doubful that they all died of radiation from a single solar flare.)
To manage and minimise the risk of losses from solar flares I would recommend the same solution mentioned by @Jatlen above.
Build an empty Control Centre as part of your initial base construction. (I usually add one right after the O2 generator, which will also act as a security dome later) This gives you the ability to set an AMBER ALERT whenever there is solar flare activity and will order everyone to stay indoors until you turn it off.
http://steamcommunity.com/sharedfiles/filedetails/?id=1189846857
Problem solved. (Or risk minimised at least)
So, YES!.....this is the "you should have built a telescope and a guard room" response you anticipated. Or at least 'you should have build a control centre' response. A telescope is not absolutely necessary except to provide you with a bit of advanced warning.
A cheaper and less reliable solution would be to lock the airlocks during a solar flare, but apart from being manually intensive, it can't save colonists that are caught outside the base. In fact, it pretty much sentences them to death, so not recommended except in emercengies.
Also later in the game you will regret not having a control room just inside the airlocks from the starport to defend against intruders. So, it's best to get one in place right at the outset.
In the case of the game I'd just played, it really was everyone. This is because I had just planned a large farm building, and for some reason everyone decided to go outside to move metal and plastics into position. I guess since they were all fed and slepped they had nothing more important to do.
Make sure you have multiple entrances near the mines, so there's not too much of a queue. Remember that 1 second playtime is about 600 seconds (or so) of in-game time. Every second of radiation is actually several minutes.
As soon as you can, build a large medbay near the mines, and make sure you have enough medics and medkits to deal with the flood of patients.
I took this approach on the 'express colony' challenge and never lost anyone.