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You also are able to not build any robots and keep the morale of your colonists high in other ways like building more multi domes or bars, but the base will be a bit more inefficient because the basic tasks that the robots are able to perform are performed by the humans more slowly
Meanwhile, my bot building machines stay empty most of the time even with all the materials filled. It's annoying! Also, the telescope who nobody watch like 90% of the time. I hate the engineers with a passion. And you can see them going about with moving stuff around when i have plenty of other peeps to do that.
I think this game is missing a big 'KICK THE ENGINEER WHERE THE SUN DONT SHINE' button. It would make my day!
Sounds to me that you simply need more engineers.
Remember that time in the game goes much faster. If you played for 30 seconds, in the game a few hours have past (depending on game speed), so it's quite normal for the personel to take a break, get something to eat or whatever.
Keeping telescopes online is admittedly a pain in de neck. You need like 2 or 3 consoles and engineers per telescope to similate shifts. Build a dedicated, large control center just for the telescope consoles and prioritize it, then get a bunch of additional engineers whose only task it will be to man the consoles. Not very elegant solution, but it works. The telescopes will stay (mostly) online.
Don't forget to place priority on all your structures you need to keep running. Your farms should always have a priority, you don't need biologists carrying around resources. Your robotics facility and/or control room can also have a priority flag to keep the engineers busy.
If you balance it correctly, you'll only need workers to man the processing plants and control room. Engineers will only work the factory, robotics facility, and control room. All maintenance, mining, and carrying are done by the robots, who are far more effective than people.
By 300 colonists, I generally aim for 150 robots.
I realize prioritization gives people a sense of control but I think it usually does more bad than good.
I also like driller bots, broken bones from mining are a pain. though by the time you can get driller bots it's usually past the point where a broken bone can doom your base so not as useful as they could be.
constructor bots... I don't see the point. the builder only needs to go out once for a sec to build something and you generally shouldn't expand too fast anyways. I generally only get a couple of these.
- Carriers: Make a ton of these, the liberate your skilled workers from carrying stuff around
- Constructors: Make just enough to make sure your engineers dont have to go outside to repair stuff
- Drillers: Make 3 per mine