Planetbase

Planetbase

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Zefnoly May 17, 2017 @ 1:48am
Allot of people starve even with lots of food piles and cafeteries...
I have reached a point in my base where almost everyone starve all the time at some degree... I have lots of cafeterias around and food... What am I doing wrong? Certain parts of that base has started lacking O2 as well. Isn't my base spread enough for the amount of people?
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Showing 1-15 of 24 comments
martiño  [developer] May 17, 2017 @ 1:59am 
Could send us a screenshot of your base?
Zefnoly May 17, 2017 @ 2:51am 
Originally posted by martiño:
Could send us a screenshot of your base?
I can when i get home. My country has constitution day. The problem started when i reached around 300 citizens. Might be because certain stockpiles are getting filled with metal and bioplastic to fast. A limit button for every kind of resource would be usefull... Im expanding the base to see if it can ease the problem or even solve it. Use some of the excess materials at the same time but it is room for food and i have a nice amount of both vitromeat and vegtables... Even oxygen is getting into a problem as people are collected to much in one single part of the base.
Last edited by Zefnoly; May 17, 2017 @ 2:53am
Dragon of Death May 17, 2017 @ 9:58am 
You may not have a lot of food makers in those Canteens. Food makers turn raw vegetables and meat into edible meals for your colonists.
Zefnoly May 17, 2017 @ 10:08am 
Originally posted by King of all Shota:
You may not have a lot of food makers in those Canteens. Food makers turn raw vegetables and meat into edible meals for your colonists.
I have lots of them. And people are barely even able to carry the raw things from storage due too so much being eaten.
doggzilla May 20, 2017 @ 10:14am 
This is often caused by trading too much. The workers will actually work themselves to death if you keep trading too much. They will load the spaceship before they will feed themselves, so if you trade too much theyll keep loading the ship instead of eating, and will starve to death.

If you have under 100 people, keep the trading at a minimum. Dont trade more than about 1 unit for every 5 people in the base. Otherwise trading will disrupt important work and especially disrupt the carrier bots and workers from putting food in the machines.

Last edited by doggzilla; May 20, 2017 @ 10:16am
Zefnoly May 20, 2017 @ 12:42pm 
Originally posted by doggzilla:
This is often caused by trading too much. The workers will actually work themselves to death if you keep trading too much. They will load the spaceship before they will feed themselves, so if you trade too much theyll keep loading the ship instead of eating, and will starve to death.

If you have under 100 people, keep the trading at a minimum. Dont trade more than about 1 unit for every 5 people in the base. Otherwise trading will disrupt important work and especially disrupt the carrier bots and workers from putting food in the machines.
The problem is not trading as i barely ever traded. I traded in food a very few times long far into the problem to see if it helped.
Old Man Dude May 21, 2017 @ 2:11am 
did you have this problem before? sounds like the meals may be "basic".?. as for O2 screenshot as Martino asked for please. base may be to big for air production.
Didz May 21, 2017 @ 2:44pm 
It's hard to say what the problem is without seeing a screenshot.

But as a rule of thumb i have found that one should never allow the population of a base to rise above the quantity of stored meals. Therefore, a base with 300 colonists ought to have at least 300 meals stored in its meal makers (1 per colonist). Any less than this tends to create a risk that the slightest bottleneck in production will trigger a starvation cycle.

As Doggzilla rightly says above too much trading can actually trigger production problems as the game engine give priority to trade distribution and drags colonists away from other tasks.

Again as a rule of thumb I would suggest NEVER trading more than 10 of anything, and to try and concentrate on trading the more valuable commodities such as Guns; Semi-Conductors and Medical Supplies, rather than cheap stuff like food. In fact, I usually create larger than necessary medical laboratories just to make medical supplies to trade.
Old Man Dude May 22, 2017 @ 12:04am 
copy pasta from "Laundry List" post (under Zefnoly) for more info.

I also wish for more control over where people work and over storage. My biggest colony went extremely nice until I reached 300 population. Everyone started starving like hell. And it was not because I didn't have enough food. But half of the colonists walked and idled or stayed in the center of the colony instead of spreading out. It caused lack of biologists in some food domes and allot of welfare problems as the cafeteria modules and entertainment modules in that part of the base got crowded. Almost everyone started to starve. Even tho I had lots of cafeterias but some of them barely used. People started getting terrible moods along that for not spreading around.

Then again. Oxygen problems started. The center part of my base has lots of O2 generators and O2 has never been an issue. But then so many people where crowding at the center the O2 levels started dropping bellow so I got O2 warnings everywhere!

In the end people started dying of starvation. Even tho I had lots of food. And this caused a major cascade failure of the population. Killing pretty much everyone. Almost. In a game day I lost around 150 colonists to starvation. Even 1/3 of storage where food (I had lots of bioplast and metal taking the rest). And I even started selling alot of my overproduced metal and bioplast in return for meals. It didn't help. I tried to expand the base with more comfort modules and cafeterias and spreading work around. Didn't help.

Another problem is storage. Some storage modules where getting stuffed up with metal and bioplast. Which is one of the few things you cant limit the production of. I removed storage for food but not the main reason for everyone starving in my base.

Also I agree with number 1. That IS THE REASON FOR MY PROBLEMS HERE.
I made a pretty steady base with steady amounts of everything and it went to hell because everyone started idling in the center of the base.

I also had lots of drillrobots that idled instead of working. Even tho all the mines had free room for another drillbot to work. Allot of other workers idled as well crowding the center of the base causing my problems.

And people always left my telescopes so they could go from 99% coverage to 70% over night.

And intruders are too common. When I had allowed the starport to accept new colonists. Trading ships and visitors. I didn't get enough colonists to grow compared to people daying because of intruders. Even tho I had lots of guards with guns. I couldn't grow my colony until I only allowed colonists to land on my 3 landingpads.
Last edited by Zefnoly; May 20 @ 4:48am
Zefnoly May 22, 2017 @ 3:10am 
Originally posted by Didz:
It's hard to say what the problem is without seeing a screenshot.

But as a rule of thumb i have found that one should never allow the population of a base to rise above the quantity of stored meals. Therefore, a base with 300 colonists ought to have at least 300 meals stored in its meal makers (1 per colonist). Any less than this tends to create a risk that the slightest bottleneck in production will trigger a starvation cycle.

As Doggzilla rightly says above too much trading can actually trigger production problems as the game engine give priority to trade distribution and drags colonists away from other tasks.

Again as a rule of thumb I would suggest NEVER trading more than 10 of anything, and to try and concentrate on trading the more valuable commodities such as Guns; Semi-Conductors and Medical Supplies, rather than cheap stuff like food. In fact, I usually create larger than necessary medical laboratories just to make medical supplies to trade.
So what you are saying is that I should have as many meals as population? That would mean a horrible amount of canteens...
Zefnoly May 22, 2017 @ 3:24am 
Guys... I looked over all my canteens and did a major change in all of them which seems to have removed the starvation problem. I edited all of my canteens to look like this. On the last save that is in the middle of the starving wave.
http://steamcommunity.com/sharedfiles/filedetails/?id=930744367

It solved the starving wave so nobody starves anymore. My past canteens have had messy setups with 3-4 meal dispensers. Now half of them are tables and half of them meal dispensers instead. I also made one additional canteen. And finished up a few existing ones.
Last edited by Zefnoly; May 22, 2017 @ 3:25am
Zefnoly May 22, 2017 @ 4:06am 
But another problem have appeared. People are slowly dying of dehydration. Because they rather work than drink from the several aviable drinking fountains everywhere... Yes I have enough water.
Didz May 22, 2017 @ 4:53am 
Originally posted by Zefnoly:
So what you are saying is that I should have as many meals as population? That would mean a horrible amount of canteens...
Well looking at your screen shots it's pretty clear that a base with over 300 x colonists is going to have starvation issues if it only has 49 x meals in the canteen.

In fact, looking at your resource report overall all you seem to have to much of everything in terms of raw materials and way too little production capacity.

There is nothing wrong with have a lot of canteens, every canteen should be considered as a meal storage facility. I usually put 6 x meal Makers; 2 x large tables, 2 x potted plants; 2 x water fountains and 1/2 x video screens in every canteen so my colonists are not only kept fed but allso have plenty of happy thoughts whilst eating.

The amount of raw materials you have must be clogging up your storage, but in reality that wouldn't normally cause a starvation problem if you have enough meal makers, as the food would simply be placed straight into them.

What it will do is stop production of steel, bioplastic, medical supplies; etc. as the workers have nowhere to put the finished products stuck in the machines. I'm not really sure why you are making that much end product, but I would suggest switching off production until you have used up some of the excess.

Originally posted by Zefnoly:
Guys... I looked over all my canteens and did a major change in all of them which seems to have removed the starvation problem. I edited all of my canteens to look like this. On the last save that is in the middle of the starving wave.
http://steamcommunity.com/sharedfiles/filedetails/?id=930744367

It solved the starving wave so nobody starves anymore. My past canteens have had messy setups with 3-4 meal dispensers. Now half of them are tables and half of them meal dispensers instead. I also made one additional canteen. And finished up a few existing ones.
Yep! that's the same configuration I use, but just make sure that the number of meal makers you have are sufficient to hold 1x meal per colonist.

If thats a problem space wise you could probably get away with reducing the number of tables in the canteen and adding more meal-makers. Colonists will even eat whilst sitting on the floor if there are no tables available.
Last edited by Didz; May 22, 2017 @ 4:56am
Zefnoly May 22, 2017 @ 5:01am 
Originally posted by Didz:
Originally posted by Zefnoly:
So what you are saying is that I should have as many meals as population? That would mean a horrible amount of canteens...
Well looking at your screen shots it's pretty clear that a base with over 300 x colonists is going to have starvation issues if it only has 49 x meals in the canteen.

In fact, looking at your resource report overall all you seem to have to much of everything in terms of raw materials and way too little production capacity.

There is nothing wrong with have a lot of canteens, every canteen should be considered as a meal storage facility. I usually put 6 x meal Makers; 2 x large tables, 2 x potted plants; 2 x water fountains and 1/2 x video screens in every canteen so my colonists are not only kept fed but allso have plenty of happy thoughts whilst eating.

The amount of raw materials you have must be clogging up your storage, but in reality that wouldn't normally cause a starvation problem if you have enough meal makers, as the food would simply be placed straight into them.

What it will do is stop production of steel, bioplastic, medical supplies; etc. as the workers have nowhere to put the finished products stuck in the machines. I'm not really sure why you are making that much end product, but I would suggest switching off production until you have used up some of the excess.

Originally posted by Zefnoly:
Guys... I looked over all my canteens and did a major change in all of them which seems to have removed the starvation problem. I edited all of my canteens to look like this. On the last save that is in the middle of the starving wave.
http://steamcommunity.com/sharedfiles/filedetails/?id=930744367

It solved the starving wave so nobody starves anymore. My past canteens have had messy setups with 3-4 meal dispensers. Now half of them are tables and half of them meal dispensers instead. I also made one additional canteen. And finished up a few existing ones.
Yep! that's the same configuration I use, but just make sure that the number of meal makers you have are sufficient to hold 1x meal per colonist.

If thats a problem space wise you could probably get away with reducing the number of tables in the canteen and adding more meal-makers. Colonists will even eat whilst sitting on the floor if there are no tables available.
The hunger problem is gone and there is always a meal ready. The amount of meals grew to around a 100x. It seems I dont need more as there is always a meal ready for a colonist now. And it was able to increase while people stil were wearing out from the starving.

But a fair number of people seems thirsty even tho free drink fountains are everywhere... It seems they rather work. And some colonists travel to the other end of the base to drink passing just by a close free one. The AI in this game seems very problematic as well.
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Date Posted: May 17, 2017 @ 1:48am
Posts: 24