Risen

Risen

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xShapelessx 2014 年 10 月 25 日 下午 3:32
Risen VS Gothic (Pros & Cons)
Which series is technically better? I recently bought both series, yet I find Gothic quite redundant at times. (Gothic 3 in particular, as I have yet to try the previous titles.) I'm about to try Risen for the first time. What are your thoughts? I'd love to hear everyones opinions.
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pw1108 2014 年 11 月 12 日 下午 2:21 
Risen 3 is worst among Gothic or Risen series as a RPG for me.
but it's still good RPG and I prefer Risen 3 more than Risen 1 despite Risen 1 is better RPG.
and actually, if Risen 3's subquest or main quest is better, it can be better than Gothic 2(without expension) because it's quest design isn't far from Gothic 1 and 2.
xShapelessx 2014 年 11 月 12 日 下午 3:38 
引用自 pw1108
Risen 3 is worst among Gothic or Risen series as a RPG for me.
but it's still good RPG and I prefer Risen 3 more than Risen 1 despite Risen 1 is better RPG.
and actually, if Risen 3's subquest or main quest is better, it can be better than Gothic 2(without expension) because it's quest design isn't far from Gothic 1 and 2.

Elaborate on why the heck you think it is not a good rpg? I'ts awesome if you ask me. I have been playing for a month now and I'm still finding it a challenge, I still don't have amazing equipment, and I like the pace it's going. What's the problem? All you seem to care about is the storyline - Something which I barely even pay attention to in modern videogames.
最后由 xShapelessx 编辑于; 2014 年 11 月 12 日 下午 3:39
pw1108 2014 年 11 月 12 日 下午 3:49 
Story line? RIsen 3 can be best among Risen or Gothics because story of G and R isn't that good. I really like plot of Risen 3 and it's quite immersive.
PC is cursed and will turn into undead so he have to find a way to solve it!
it's good plot!

I mostly care about quest.
basically, as I said, quest design of Risen 3 isn't far from Gothic 1 and 2.
but for subquests, they are too much simplified.
that's the problem. but still, it's far much better than skyrim though.
Concaco 2014 年 11 月 13 日 上午 1:06 
You don't need to elaborate on that - even if you list few pages comparing values of these games, a person above who admitted that he didn't play any other game besides R3 more than 1 hour will accuse you of writing nothing at all and repeating he likes it so it must be the best of all. Even if he didn't play the rest.

Of course you're right on side quests aspect. Unfortunately all of them - besides the cursed tomes quests and maybe the farm legacy quest (but this boils down to killing few goblins as well... But at least you can decide who will inherit the farm afterwards) - are the matter of go there and kill X creatures and eventually grab me an item Y. Some of them are not even a real quests, since they pop out when you pick an item. Then you get "give auri culci to a gnom Z!" who stands right next to you. That's not even a quest, it's a lazy shovelware just to mess up your quest log.
I mean, even if they had something better coming up, what could be branched into a neat sub-plot, they decide to butcher it down into a typical kill X creatures and receive a reward right now: the quest with disappearing fishermen on Taranis is the prime example of that. Instead of suplementing something more - I mean, the survivor is screaming about a mysterious monster that lurks at nights - we get another kill some shadows and receive a reward... Almost every one side quest (most of the main quests as well) copies a simple pattern almost non-existant in G2: kill X monsters, come back for a reward (sometimes with a bonus counter of collecting Y items), eventually click there to destroy a portal.
The main quest would be all right if not two problems 1) it's not existing in a vacuum, it's called R 3 (three) and it messes up everything that was presented up to this point in the series; and the ending is non-existant tbh 2) it has few massive fallacies with the biggest one: Nekroloth being a master of cunning, basically controling us on an every step we do up to the capturing the mages, in his infinite wisdom decides to not take them with him to his fortress we cannot possibly enter (until we free the mages of course!) and just for our convenience locks them up in characteristic places under "protections" of trash mobs he saw us mowing down in thousands (literally). You could add the fact that Crow makes absolutely no sense and it seems that Nekroloth wanted us to find and kill him, giving Crow a map to Skull Island. The "traitor at Taranis" is just a comedy material. And so on and so on - the "realm of the dead", which is again just an excuse to give us a "go there and kill X, dig out Y" quest. The sole concept is not bad, it's the execution which screams "we're lazy and don't know how to really write" is the main problem.
最后由 Concaco 编辑于; 2014 年 11 月 13 日 上午 1:25
pw1108 2014 年 11 月 13 日 上午 1:56 
At least R3 main quest is better constructed than Gothic 1 and 2.
think about how many quests can be solved before the game let you know the quest is actually tied with main quest at Gothic 1 and 2.
after joining faction, all good part of quests are end at Gothic 1 and 2.
but at Risen 3, even after joining faction, quests are continued.

at least Risen 3 did well on this: helping around can help you solve main quest
only problem is too much simplified quests.
and there is no Xardas who directly let you know what to do unlike Gothic 1 and 2.
最后由 pw1108 编辑于; 2014 年 11 月 13 日 上午 1:58
Concaco 2014 年 11 月 13 日 上午 2:13 
You've got a point there. If I understand correctly, you're talking about the gathering allies throughout the game that later land with you on Skull Island, am I right? It's pretty neat.

But I wouldn't necessary agree with "after choosing a faction good quests end" in G2. The paladin murder investigation in Khorinis is pretty neat and tied with the main quest. Same with NotR quests, where there's almost no killing n fetching: all I can think of are: killing rats for meat with Jack, killing bandits at the tower and clearing the ancient guilds' buildings.
pw1108 2014 年 11 月 13 日 上午 2:56 
Yes, that investgation quest is surely good but that's all isn't it?
after that, nothing is great.
at Gothic 1, Sleeper's temple is great enough to cover absent of quest but at G2, nothing can cover absent of decent quest..

and for NotR, I rather consider it seperated from original game.
NotR itself can be one of my best RPG.
but sadly, it's just an expension and short.

Concaco 2014 年 11 月 13 日 上午 3:14 
Yes, there are not many well put out quests in Gothic 2, but - again - I wouldn't say they're lacking in some severe way. After all you've possesed citizens quest, which involves rather talking and following the clues more than actual fighting or the escort quest in the old Colony (I forgot how that one guard who wanted to escape was called - Bilget?) which is almost undoable at the point where you receive it (but ♥♥♥♥ me was I satisfied after I pulled him out). It was quite a time when I played G2, so I think you could name few more. But yeah, by the end of the day they're few.

I might add that the escort quest would be impossible in R3, where all NPCs are simply immortal unless game decides they need to die by your hand. The image of gnome being mauled down by some wild animals who simply fell unconcious and stood up after a while like nothing happened won't leave my memory. A shame.
最后由 Concaco 编辑于; 2014 年 11 月 13 日 上午 3:15
pw1108 2014 年 11 月 13 日 上午 7:01 
I really hate escorting quest.
and I think it was Bilgot.

Real problem of escorting quest is, there is not time limit or other things to make player fail.
and failure don't affect much.
in short, there is no failure.
same for Gothics and other Risens.

There is one meaningful escort at Gothic 2: escorting Diego.
but.. it's annoying as hell.

but I think Gothic3's escorting is good
because:
1. you can fail
all NPCs can be killed
2. failure affects.
if you fail to escort water mage, then you can't do more quest about them.
最后由 pw1108 编辑于; 2014 年 11 月 13 日 上午 7:06
Concaco 2014 年 11 月 13 日 上午 9:57 
Yeah, group fighting/escorting in Gothic 3 was pulled out nicely, since it requires you to really care about companions. Few times it happened to me that I killed escorted NPC.
Revelator 2014 年 11 月 16 日 下午 11:42 
risen trilogy is the best. top cheating.
xShapelessx 2014 年 11 月 17 日 上午 5:21 
引用自 Adolf Stalin
Yes, there are not many well put out quests in Gothic 2, but - again - I wouldn't say they're lacking in some severe way. After all you've possesed citizens quest, which involves rather talking and following the clues more than actual fighting or the escort quest in the old Colony (I forgot how that one guard who wanted to escape was called - Bilget?) which is almost undoable at the point where you receive it (but ♥♥♥♥ me was I satisfied after I pulled him out). It was quite a time when I played G2, so I think you could name few more. But yeah, by the end of the day they're few.

I might add that the escort quest would be impossible in R3, where all NPCs are simply immortal unless game decides they need to die by your hand. The image of gnome being mauled down by some wild animals who simply fell unconcious and stood up after a while like nothing happened won't leave my memory. A shame.

I hear you about the NPC's being immortal, but honestly, there are very few modern games of this style that give you NPC's who actually die. At this rate we can call any rpg that has immortal NPC's bad - When that is really not the case.
pw1108 2014 年 11 月 18 日 下午 4:10 
That's Gothic's limit.
immortal NPCs are ♥♥♥♥♥♥♥ stupid and lazy design.
Risens, Gothic 1 and 2 are not much different, they are lazy design.
That's another reason why I think Gothic 3 is the best RPG among Gothics.
it reminds me of New vegas but better.
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发帖日期: 2014 年 10 月 25 日 下午 3:32
回复数: 43