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I am curious what abbilities are really needed to finish quests without fighting. Lockpicking for sure but what tier? Is pickpocketing needed? Also which tier? If both tier 1, with lvl 11 you would be able to max your fireball at the start of chapter 2.
Do quests from bandits camp like fighting on arena disappear in chapter 2?
I also train lockpicking up to level 2, mainly so I can loot the alchemist's chest in Harbour Town to get the strength potion. This really helps a lot with those three mandatory fights in the monastery (plus the staff fighting ring that you can take from the desk in Commandant Carlos' room).
I suppose if you wanted to save the LP from lockpicking you could still get through those monastery fights by eating apples (+5 str), Harlok's stew (+2 str), and an ogre root (+1 str). That would get you to 18 strength which is enough to equip the spear which you can buy from Karlsen in the monastery.
I'm not sure about the bandit camp quests, but I do know that you only need to complete four of the seven faction-related quests in Harbour Town in order to get the recommendation letter from Carlos. For example, it is impossible to get the weed package from Cutter without fighting him, because there is no option to pickpocket him. However you can come back in chapter 2, kill him with a fireball, and complete the quest then (I already tested this).
In Harbour Town, pickpocketing level 1 is enough to pickpocket everyone in Lukor's gang, and Costa, and Erickson (to get Steelbeard's shack key). However you need level 2 to pickpocket Scordo and get the tunnel access key from him. Scordo is a very tough fight, and you cannot get the recommendation letter from Carlos without Scordo's key, so I think it is better to spend the extra 5 LP on pickpocketing so you can bypass that fight.
It might mean that you can only get to fireball level 7 or 8 by the start of chapter two, however that should be more than enough to complete chapter two. You will have max fireball by the start of chapter three.