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I understand why this game is so positevly reviewed, it's not just cool or good, it's really amazing
-good, skill based combat with mobs that have their own behaviour and it force you to learn their animations
-some NPCs can't be killed becasue the game knows that some people like to kill everything on their way and then this is hard to make good NPCs with good story behind him when you can just kill him and his important role is just done.
-quests are made well and many of them can be done in different way, you have to spend your time to listen nice dialogues and get a information about quests and what to do. Game demands from you more than skipping all dialogues
a) game has journal system and you can see dialogues from NPCs that you talked before about quests
b) It's easy to say what is a main quest when you listen dialogues.
-World looks nice, it's pretty different than other games so developers don't copy everything from other games, they had their own vision. A lot of plants, trees makes a island look alive
-World is not too small not too big so you have a fun from exploration and also you don't have a feeling that the world is empty because bigger =/= better.
-You can go whenever you go and there is no invisible walls, you are getting rewarded for exploration
The only bad thing I can say about the game are bugs, there is not that much of them but sometimes they happen.
The game came out over 10 years ago and still feels better that modern games that are made now.
I honestly understand why this game is praised so much, or other Piranha Bytes games. I played Gothic 2 not long time ago because I replay it often, I remember my first few hours were just walking around town like a chad talking to everyone getting EXP and thinking how to build my character.
Very good game.
also the actually living world instead of the mannequin store of Morrowind and the fact not all mechanics can be exploited to oblivion (Oblivion?) and back
I don't hate Morrowind but you chose the hill and good luck not dying on it
ah yes, the IGN style review
but the rest of the game is nice, you should expect from a small indie game just no skyrim or so, the financial possibilities are too different, of course you could make the game just better modbar, so people can improve the game itself / expand, beshesdas success builds on it practically, but at pirania bites they want that somehow not
- Use ranged attacks (bow, crossbow, magic bullet) to kill one of them before they enter melee range.
- Use the ice crystal to keep one frozen while you melee the other.
- Summon a skeleton warrior to keep the enemies distracted while you hit them from behind.
- Use a berserker scroll to increase combat strength so you can kill the enemies with fewer hits.
When I play as a pure melee fighter I always carry a large number of berserker and conjure skeleton scrolls in the late game, and I make good use of them. Even as a bandit you can learn scrollmaking from Illumar for only 5 LP, and the materials for making berserker and skeleton scrolls are cheap and plentiful.
As frustrating as it can be sometimes, I like the feeling that the world is dangerous and you can die quickly if you allow yourself to become surrounded (which is very realistic), but you can still prevail if you plan ahead and go in prepared.
But Morrowind was made in 2002 with graphics that look like 1999 and Risen was made in 2009 so I don't see the connection you're trying to make. To say that characters in Risen look better than Morrowind would be like saying that water is most likely wet.
I was talking about how Risen's journal is pretty trash in how you can't really tell what is a main quest or what is a side quest or what exactly the objectives are, you just have quests separated by the region the quest relates to, swamp, city, monastery, world.
I don't see how Risen's world is more alive than that of Morrowind. Both don't have much going on - NPCs or creatures are programmed to roam about and that's pretty much identical in both games. It's not like Risen is a host of unprecedented events or anything like that. Bot have identically rigid worlds.
I just thing the one of Morrowind has better visibility due to vegetation not obstructing everything.
You should address the guy who rephrased my post by changing two words here and there about dying on this hill with Risen since much less people play Risen, there are much less mods for Risen and it's generally and unknown and niche generic RPG that generally people from Germany know and play, outside of Germany, hardly.
I don't see either, probably bc noone's trying to make any connections?
"that damn game that dares to make me use my problem solving and reading comprehension skills"
Perhaps it's time to actually buy and play the game you're speaking of with such confidence. NPCs in Risen talk with each other, sleep at night, smoke, carry crates, read books, brew potions, make swords... Meanwhile ones in MW can't be bothered to sit in a chair.
Change "Germany" to "anywhere except America" and we can talk. There wasn't a single German in this thread, for one example
2, you are playing Risen thinking or hoping its a Morrowind clone. Its not. ITs a very different game.
Lets see his arguments.
- combat sucks with mobs either blocking or dodging forcing you to just click spam
Again, this is not Morrowind where its a dice roll and hitting doesn't mean anything.
Risen you need to acticaly block, parry, dodge, side step and read your opponent. Sorry you suck at it.
- some NPCs can't be killed because the game treats you like a toddler who can't control their urges, just do it like Morrowind: "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."
Blah blah why isnt this like Morrowind. And yes you do sound like a toddler by the way.
- story is... does a story even exist in this game? I played for 3-4 hours a few years ago and had no idea what's going on
Yes there is a story. Trying playing for more than 3 hours maybe and pay attention.
- quests have no direction, coherence, rhyme or reason - you just have to waste your time through the stupid dialogue system and talk to literally everyone about everything and hope to divulge some useful information
Quest are very fun and have plenty of direction and reason.
a) game has no journal system to record notable events like Morrowind
It does have a Journal.
b) it's impossible to tell what is a main quest and what is a side quest
Who cares whats a side quest or main quest. And the game makes a point of whats a main quest through dialogues. Again, pay attention.
- world looks OK if you are admiring it from a distance or looking at it through cinematics, otherwise it's pretty bad - the vegetation completely obscures vision every step of the way, maybe it looks a bit realistic, but for a game it's pretty bad, Dragon Age Origin should have better graphics and does a better job with placing vegetation without obscuring your vision in a stupid way
Very stupid arguments. Trees obscure vision? Wow really? Didnt know trees ar supposed to be transparent. Risen looks absolutely beautiful and way ahead of Morrowind or Dragon Age.
- the world is tiny - I can walk from one end to the other in less than 5 minutes and there is nothing dense or hand-crafted about it - just the same copy-paste pack of mobs - gnomes, wildlife, skeletons
Again, stupid ignorant comment. Theres nothing copy pasted about the game, its all hand crafted that stimulates exploration. And good job on walking to the end in 5 minutes, want a cookie?
- you can't do what you want or go where you want, everything is an on-rails theme park experience - go where you're told to, do what you're told you, exploration gets you punished for finding something you should not have
Aka, i suck at the game and got killed by someone stronger than me because i only played for 3 hours and whined like a toddler. Yes you can go anywhere you want, if you can survive. The game is designed to guide you away from areas if you are not strong enough.
In conclusion you are a close minded individual unable to understand that different games are designed differently, and unable to appreciate the greatness that are Pyranha Bite games such as Gothic or Risen. Instead of coming here ranting like a 5 year old with some stupid nonsense, get some persecptive and maybe spend more than couple of hours with Risen. Yes its not a Morrowind. And im glad. Pyranha Bites are unique among RPGs and you wont wind others like it outside of Gothic, Risen and Elex series.