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It's similar with Nelson's Ring. Only meta-gamers will know about that ring.
Didn't work. The guards attacked me. Maybe I could have fled far enough, but I was afraid of repercussions and reloaded.
Olga is completely unrelated to this quest and can be booked earlier already. Screenshot in post #5.
When Weasel refers to Sonya's place, there is nothing left to talk about with Sonya, so I simply used the free bed in one of the rooms.
It should be possible to sneak in and place the cow head in his bed unseen. For that to be possible, the NPCs need to leave the next room at least for a short time. Whether it has ever been possible or is still possible, dunno - and I'm not willing to spend hours waiting on the balcony observing the townswoman. Maybe there's only a very short window during day hours when the townswoman leaves the room. Maybe, maybe not. She has only checked the chest. In the evening, Konrad joins her. And when it's too late, once I found him lying in bed. Would have been funny to put the cow head into the bed nevertheless. Didn't work.
There's a reason why modern games advertize NPCs that follow schedules and day and night cycles. In Harbour Town, many NPCs don't. Edgar, the smith, for example, seems to be working 24/7.
New spawns in plenty of locations including some black wolves as another variation of a normal wolf. Hmmm. And it seems the various moths gained a 4th attack.
Finally received a first two teleportation stones. And a 3rd one from Scordo. Why the heck did Scordo not offer one earlier? Only now I could ask him about a faster way to Harbour Town. D'oh!
More slow running around in search of graves. And a little bit of exploration, which isn't rewarding. After fighting a bunch of skeletons and a skeleton lord and climbed down the coast, the game decided to punish me for that:
http://steamcommunity.com/sharedfiles/filedetails/?id=1265049627
http://steamcommunity.com/sharedfiles/filedetails/?id=1265050292
Combat is still poor and tedious. Perhaps I need higher sword skill. No idea without prior knowledge. It's always the same overly defensive lurking, watching enemy's attack pattern and trying to land some hits.
On the positive side, the west coast looks kinda nice:
http://steamcommunity.com/sharedfiles/filedetails/?id=1265922089
http://steamcommunity.com/sharedfiles/filedetails/?id=1265922402
But then they throw an Ashbeast at you.
http://steamcommunity.com/sharedfiles/filedetails/?id=1265923030
The east coast is so lala. The same enemies everywhere including packs of wolves. Five and more. I've met Hendrik, who talked about a "Gyrger", described him as some dangerous beast, but stayed vague at the same time. I took the risk and led him to the lair. Dozens of gnomes, and finally some green abomination that didn't survive a few hits with some sharp b-astard sword. D'oh!
Apropos sharp b-astard sword - it's from Oscar, who suddenly had new items in stock. Why? On change of chapter? I could have used such a weapon much earlier.
The quest with Rufo, the trail dog (wolf?), didn't turn out as planned. I've been to all the places before, so no ambush or anything like that. Uneventful following, barking, uhm well.
http://steamcommunity.com/sharedfiles/filedetails/?id=1266615700
http://steamcommunity.com/sharedfiles/filedetails/?id=1266618222
http://steamcommunity.com/sharedfiles/filedetails/?id=1266631548
respawns, certain mechanics (like teleport stones, higher level skills) and vendor inventory changes are triggered by advancing the story and reaching a new chapter, though there are a few other cases (as you'll soon find out) that change things as well.
and of course if you kill and explore everything, certain quests will be uneventful, though there are a few that spawn extra enemies as you go.
The eastern temple quest is kinda nice.
Strength trainers stopping at 100 destroys it completely. I've got 35 LP unused now and cannot raise STR anymore after I've used more than a dozen permanent strength bonus potions.
Combat is such a chore in this game, I cannot motivate myself any longer. I think I understand what the developers wanted to create, but it doesn't work for me.
http://steamcommunity.com/sharedfiles/filedetails/?id=1267336084
http://steamcommunity.com/sharedfiles/filedetails/?id=1267335704
http://steamcommunity.com/sharedfiles/filedetails/?id=1267337053
http://steamcommunity.com/sharedfiles/filedetails/?id=1267337308
and if you explored and killed most things previously, chapter 4 is basically a few new dungeons to get the armor pieces and weapon, some are longer, there's a more puzzly one and one literally takes 2 minutes, then a boss fight and you're done.