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Or if you meant "Why is this on Steam?" then the answer is because Steam is a digital distribution platform and this is a digital product.
Making games is not the same as playing/selling games.
If you want professional level approaches, at solid pricing (because if you are doing this you either want a job in the industry, already have one, or want to know what it takes -- so you INVEST in good knowledge first):
Digital Tutors (beginner to intermediate)
Gnomon (advanced -- also for users who are already good artists and are good at picking up new software)
Gumroad (all levels, depends on focus -- DIRECTLY supports the artist)
I am sorry that Steam feels like it should be everything to everyone. That is sad, and counter to the productive effort through which it has blazed a trail -- by focusing and being the best to one area.