Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And beacons are permanent markers that you can name, a waypoint is only temporary to help navigate, and it's much more practical than having to make and drop a beacon every single time you'd wanta way point, then you'd cover the map with them.
But the whole "map tool" need an overhaul, I'm guessing it'll come in due time, but right now it's become completely useless since as a map it displays virtually no information, and the grid coordinates are now on the hud.
*sidenote - jetpacking with an equipped item (map tool, hammer, gun) should not impede your jetpack movement speed. Also being able to equip/unequip handheld items should be functional while in flight.
just to clarify. You dont have to have visited a place to punch it on your nav. system, but others have to. Somebody made the map for your nav. system. Also you need a grid of satellites to orbit the planet (or moon in this case) to use it. If people have already mapped out the moon and have a fully functional navigation system in place, i think the survival feeling is more or less gone. I dont think you will ever find a map for your nav, system of an uncharted area.
Maybe we could search some of the abandoned places and find parts of maps to use in the map tool as we progress through the unknown areas? just a thought.
Waypoints again practical, you can see the topography and should also be able to set a temporary waypoint.