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I was hoping if they'd said ren'py to push for Mac and Linux versions. Although a wrapper (like Wine or eON) would be fine.
The old Japanese VN engines were all pretty bad though, I don't think I've ever seen a better one than ren'py (for developers and end users alike) but RScript has been used for some big titles.
Well thing is, this game was made 4 years ago.
I'm mostly just commenting on "Hope they start rolling with", I just mean that I don't think they can easily change the engine.
One thing that does make Ren'py an exceptionally good VN engine choice is that besides it's windows, os x and linux support, it also supports android, and I bet iOS support is to come soon enough.
I'm not that well informed on VN engines, but as far as I know most (Japanese) companies tends to keep to one engine and as far as I know it's pretty rare they change engine.
Also I believe Ren'py is more popular in the western scene compared to Japan.
But all engines can get you the same resulting game, so being better doesn't make it necessary to use over the others. Once you have an engine and you and your fellow developers are used to working in it, changing to another engine is harder since you need to adapt your workflow to the different engine. Afterwards you might develop even faster, maybe even way faster (this will commonly be the case with ren'py because of its super efficient scripting language for example), but people don't like taking chances like that if they don't have to. They have what they are used to, and they stick to it.
But Ren'py has a lot of things over these engines to counteract it's lack of console support, however on a japanese market, console support is almost essential.
Handhelds and gaming consoles are very popular in japan (hell, I'd say the console craze, I mean the real console craze, started from Japan. N64 and Playstation made the biggest ruckus when released to western markets)
The reason for this is mostly space efficiency, pcs take up space, you need a desk, keyboard, monitor, mouse, possibly speakers, this lal takes up a lot of space compared to a controller and console (especially if you already had a tv). And the same applies to handhelds. Consoles have been getting smaller in form factor (laptops, and well.. steam machines) this may be changing, especially since laptop prices have been driven down quite a bit. But you know what they say about old habits. Actually that was how console gaming started in Japan I guess, ever since laptops grew more and more popular I guess it's been more of a stereotype and some weird ass prejudice as you can read here: http://kotaku.com/5977001/why-pc-gaming-is-still-niche-in-japan
From what I understand, handhelds are all the rage in japan right now... Wonder if SHIELD is popular there...
The only difference being that 18+ content (if present in original version) is mercilessly butchered out of console versions, either leaving gaping holes in the flow/story or being replaced with some incoherent nonsense like in aforementioned Fs/n.