Tabletopia

Tabletopia

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Game wont launch!!
Every time i launch the game, it wont launch. Says im playing tabletopia for 5 seconds but nothing loads
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Showing 1-10 of 10 comments
Parzival Apr 6, 2020 @ 4:41pm 
same here :(
Last edited by Parzival; Apr 6, 2020 @ 4:41pm
LungDart Apr 7, 2020 @ 5:44am 
Launches for me if I go into Steam and launch the game from my library.
Last edited by LungDart; Apr 7, 2020 @ 5:49am
ovd_masterkey Apr 28, 2020 @ 7:31am 
TableTopia will not connect!

Steam itself works and all other games work, only this game does not work and I haven't been doing it for weeks and there doesn't seem to be a solution!

Originally posted by SolA:
We are highly loaded these days. Thus stability issues re possible. We are working on improving the performance of our servers. Sorry for the inconvenience.
Last edited by ovd_masterkey; Apr 28, 2020 @ 7:34am
ovd_masterkey Jun 5, 2020 @ 5:56am 
TableTopia will not connect!
Docking Buddies Jun 25, 2020 @ 11:24pm 
i found the issue if any of you having the same problem... nvidia has a new things called shaders turn it off and game works i belive it dosent support it yet and astroneers and other games in my library wont work with the new feature in nvidia control panel
SolA  [developer] Jun 27, 2020 @ 12:27am 
Originally posted by Lucky 000:
i found the issue if any of you having the same problem... nvidia has a new things called shaders turn it off and game works i belive it dosent support it yet and astroneers and other games in my library wont work with the new feature in nvidia control panel
Can you please send a screenshot demonstrating what exact setting did you turn off? Send it to our support address (support@tabletopia com), please.
ovd_masterkey Jul 1, 2020 @ 5:04am 
Originally posted by SolA:
Can you please ................................. Send it to our support address (support@tabletopia com), please.

12:10:11.4160 [1] DEBUG Program: Application starting:
App Version: 1.0.7459.24827
System: Microsoft Windows NT 10.0.18363.0
Is64BitOperatingSystem: True
Is64BitProcess: False
ProcessorCount: 4
CLR version: 4.0.30319.42000
12:10:11.4450 [1] DEBUG SteamUser: Steam API initializing...
12:10:12.3440 [1] DEBUG SteamUser: Steam API initialized
12:10:12.4140 [1] DEBUG Program: Cef Sharp initializing...
12:10:12.4709 [1] DEBUG Program: Cef Sharp initialized
12:10:12.4929 [1] DEBUG SteamUser: Requesting steam ticket
12:10:12.4929 [1] DEBUG SteamUser: Steam ticket received: Ticket: ...
12:10:12.4929 [1] DEBUG SteamUser: Steam ID recieving...
12:10:12.4929 [1] DEBUG SteamUser: Steam ID received. SteamId: '7..........6'
12:10:12.5459 [1] DEBUG MainForm: Font initializing...
12:10:12.5459 [1] DEBUG MainForm: Font initialized
12:10:12.5559 [1] DEBUG MainForm: Player initializing...
12:10:12.5559 [1] DEBUG MainForm: Creating unity window with size: width '1065', height '850'.
12:10:12.5559 [1] DEBUG MainForm: Player initialized
12:10:12.5559 [1] DEBUG MainForm: Web browser initializing...
12:10:12.5959 [1] DEBUG MainForm: Web browser initialized
12:10:15.5299 [1] DEBUG MainForm: Console message. Message: Uncaught ReferenceError: $ is not defined, Source: https://tabletopia.com/authenticatesteamuser?ticket=..........&steamId=7..........6&caller=SteamWindows, Line: 80
12:10:15.8638 [1] DEBUG MainForm: Console message. Message: Uncaught TypeError: Object.values is not a function, Source: https://www.gstatic.com/firebasejs/7.14.3/firebase-app.js, Line: 1
12:10:15.9198 [1] DEBUG MainForm: Console message. Message: Uncaught ReferenceError: jQuery is not defined, Source: , Line: 1
12:10:16.3067 [1] DEBUG MainForm: Console message. Message: Uncaught TypeError: Cannot read property 'app' of undefined, Source: about:blank, Line: 0
12:12:45.6569 [1] DEBUG SteamUser: Steam API shutting down...
12:12:45.6569 [1] DEBUG SteamUser: Steam API shut down
12:12:45.7829 [1] DEBUG Program: Application finished


Initialize engine version: 5.3.6f1 (29055738eb78)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8079 MB
Begin MonoManager ReloadAssembly
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\websocket-sharp.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\websocket-sharp.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Tabletopia.Client.Unity3D.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Tabletopia.Client.Unity3D.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\TcpClientImplementation.dll (this message is harmless)
Loading G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\TcpClientImplementation.dll into Unity Child Domain
- Completed reload, in 0.059 seconds
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'HTTP Update Delegator') is missing!

(Filename: Line: 1655)

UnloadTime: 0.597000 ms
Steam client awake

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steam client starting...
Steam LocalizationInit | LocalizationAssets is null = False
foreach LocalizationAssets
locale nullCheck False
locale.name English
foreach LocalizationAssets
locale nullCheck False
locale.name Dutch
Steam language detected as = english
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\System.Xml.dll (this message is harmless)
Steam internet reachability verifier init

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steamworks callbacks initiating...
Steamworks callbacks initialized
Steam creating inner game lobby...
Steam inner game lobby created
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 374)
Steam client started

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

StartDedicatedClient

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

CleintArgs is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steam camera off

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Loading Main scene

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Steam Internet status changed: PendingVerification

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'HTTP Update Delegator') is missing!

(Filename: Line: 1655)
Steam Internet status changed: NetVerified

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

The referenced script on this Behaviour (Game Object 'HTTP Update Delegator') is missing!

(Filename: Line: 1655)
The referenced script on this Behaviour (Game Object 'RelativeCamera') is missing!

(Filename: Line: 1655)
The referenced script on this Behaviour (Game Object 'HTTP Update Delegator') is missing!

(Filename: Line: 1655)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.259400 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2581.
Total: 0.592000 ms (FindLiveObjects: 0.103100 ms CreateObjectMapping: 0.072900 ms MarkObjects: 0.410000 ms DeleteObjects: 0.005600 ms)

Retain: 1
Retain: 2
Release: 1
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel instead.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=orange>EndlessProgress</color> start
Initialize session data
Session variables: SessionOptionsCookie = perm, SessionCookie = c1noNfhBGDhzypCxsrPg, SessionPermanentCookie: 'U0NPjUElRxgKCb00f2oH'
Url variables: Mode = Game-Solo, ContentId = 1299595, ApiUrl: 'https://tabletopia.com/api/'
ConnectionService created
Steam lobby created | Result k_EResultOK | ulSteamIDLobby 109775241079004155
Steam lobby entered
Steam Internet status changed: NetVerified
<color=orange>EndlessProgress</color> start
bundleResource bundles/locale
bundleResource bundles/sounds
bundleResource bundles/GUI/dialog
bundleResource bundles/GUI/fonts
SetLocale <color=red>English</color>
<color=orange>StartLoadingHandler</color> queues 1

Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: G:\Spiele\SteamLibrary\steamapps\common\Tabletopia\Client\TabletopiaClient_Data\Managed\System.Configuration.dll (this message is harmless)
RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RunAchievementManagerCommand: Execute

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RunAchievementManagerCommand: Done

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

!!!!! <color=red>GameConnection Create</color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RunAchievementManagerCommand: WebClient onComplete

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=orange>StartLoadingHandler</color> queues 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

starting www download: https://2tabletopia.gcdn.co/static/files/000/987/jXTLe1md9QCLYaoG9cl563.unity3d
loading from cache: https://2tabletopia.gcdn.co/static/files/000/987/jXTLe1md9QCLYaoG9cl563.unity3d
GpuProgram creation error: shader program type is unrecognised. You might have a precompiled shader asset from an old Unity version.

(Filename: Line: 847)


<color=orange>EndlessProgress</color> start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=orange>PreloadResourceTask finished</color> start

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

WARNING: Shader Unsupported: 'Hidden/SSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/SSAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/DLAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/DLAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/NFAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA II' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA II' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA III (Console)' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA III (Console)' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Dof/DepthOfFieldHdr' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DepthOfFieldHdr' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FastBlur' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FastBlur' - Setting to default shader.
<color=yellow><size=20>Setup ID = 60910</size></color>

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Info: CurrentPlayer.HoursPlayed = 0.315277777777778

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

_____________________________________________________________________ 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=yellow>StatusPanelMediator: </color> 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=yellow>StatusPanelMediator: </color> 17

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

<color=yellow>StatusPanelMediator: </color> 18

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

HAND HAND OnSeatHandUpdate

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog response is null False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

RequestLog200

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Current hoveret nulled

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SendMessageToProcess: BackToLobby

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

SendMessage(MessageTypes type):BackToLobby

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)



Last edited by ovd_masterkey; Jul 1, 2020 @ 5:36am
Docking Buddies Jul 8, 2020 @ 11:32am 
Originally posted by SolA:
Originally posted by Lucky 000:
i found the issue if any of you having the same problem... nvidia has a new things called shaders turn it off and game works i belive it dosent support it yet and astroneers and other games in my library wont work with the new feature in nvidia control panel
Can you please send a screenshot demonstrating what exact setting did you turn off? Send it to our support address (support@tabletopia com), please.

yes i will send u the information is "image sharpening" ill send you the email it will be names tabletopia nvidia fix.
ovd_masterkey Feb 10, 2021 @ 12:15pm 
WOW - You have to wait only ~ 1 Year and then you get a 24Mb Update and ... and it works???

LOL, Thank´s Devs. :steamthumbsup: :steamhappy:
Docking Buddies Feb 14, 2021 @ 12:11pm 
Originally posted by ovd_masterkey:
WOW - You have to wait only ~ 1 Year and then you get a 24Mb Update and ... and it works???

LOL, Thank´s Devs. :steamthumbsup: :steamhappy:

Its not the developers fault it was Nvidia new Sharperning mode that they added that when you turn on it messed the game
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