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I wonder if this is bugged, too, and have made 3 runs - getting 7/8 achievements.
??Anybody have 100% on this one??
http://astats.astats.nl/astats/Steam_Game_Info.php?Tab=2&AppID=402060
I thought I spoke to everyone every time I completed a section, and nothing.
I poked around in the windows registry to look at the save data and I found a few values for a 'character checksum' that seems to be how it records who you have spoken to. There are 3 different checksums that correspond to the levels with characters you can talk to I think.
If you open the key value it looks something like this:
-af-ag-aa-ai-ab-ah-aj-ak-ac-ad-ae
So if I had to guess I'd say it just gives a value to each character and records if you spoke to them by adding it to this list. So in this example, if I rearrange them I have a complete string from aa to ak, which would suggest I have spoken to everyone on level 1.
But On level 2 I am missing "an", "ao" and "at", so I should replay that and see if I can find people I missed.
On Level 3 I am missing "ao", "ap", and "aq".
So maybe if others also look in the registry they could post what values they are missing and we can do a more thorough investigation.
On windows 7 the keys in question are stored at :
HKEY_CURRENT_USER\Software\Darjeeling\Californium
M1 missing :- string complete to ak
M2 missing :- ao & at (there is also a ba entry not sure if any past that)
M3 missing :- string complete to ax
hope this helps, if wanted I can try and make a list of the NPCs I spoke to. Also wondered if you need to speak to some NPCs more than once as after some scene changes they have different responses?
I must have missed the other 4 that you have. I'll replay those levels and see if it adds to my list.
So I think that confirms that this is where the character list is being tracked. I'll now retry level 2 and see if I can add any of the three I appear to be missing there.
I think the only way you could confirm if they were chronological would be to delete the save data and talk to only a few of the characters every time and see what gets added. But that would be pretty tedious!
EDIT: Tried level 2 again, didn't add anything. It seems like this could be a dev error.
I got the exact same thing Mcbain got, "ao" and "at" missing on M2. M1 and M3 appear to be complete.
Gets way up my nose when a dev dumps a broken game on steam, abandons it, and then continues to sell it. This game is catchy, pretty, + more, oh, and broken.
Ditto to the great detective work Formidolosus, Mcbain, &
Cheers all &
(EDIT JUL2017 - ToWhomItMayConcern - MY CONCLUSION 1st (followed by details later) - Something is buggy in Californium regarding a checksum issue, and in my case it just needed some 'encouragement' to work properly. Be warned that tinkering with your Windows Registry can break things badly, so don't charge in without the necessary skill set, please. The ao & at entries from the M2 RegKeyValue from Chapter 2 DO NOT EXIST - we aren't missing any NPC's. IMO the issue for 100% Achieve not popping is because the pair of M2 Reg entries are somehow in disagreement from a Californium software problem & thus are generating an incorrect Checksum value. We were focusing so hard on the 'ao' and 'at' values in the M2 KeyEntry, that I didn't consider the invalid Checksum angle until later.
Nauseating details now, if your interested. <THIS IS NOT A RECOMMENDATION but simply what I tested - DO NOT ATTEMPT THIS unless willing to accept consequences> I deleted the six M1-M2-M3 files from my registry and kept the key open on one monitor while repeating MULTIPLE playthroughs of Californium on another monitor. I cataloged each NPC's value(s) by Chapter. Chapter 1(M1) & Chapter3(M3) are functioning properly, and their associated M1, M3 files cause a checksum value to generate & append filename, too. We all know the issue is with Chap2(M2) as pointed out in earlier posts here. For whatever reason, the 'ao' & 'at' values were not used in Chapter 2. I can tell you for an example that repeat conversations with same NPC at different points in Chapter do generate different values (i.e. Miss Riggs in 1st, 2nd, & 3rd talks generates ah,an,aq). I ran through Chapter 2 sooo many times & felt confident that thoroughness was NOT our problem - we've talked to all NPC's. Remember a second ago, when I mentioned the M1 & M3 filenames / checksums bit? I did try inserting ao & at into M2, but it was pointless after I realized that those values don't exist as NPC's in Chap 2. The unexpected happened when I deleted the unused ao & at values that I'd needlessly put in.......... for whatever reason - I believe it forced the software to refresh the Checksum value for M2 & this time it must have gotten it right, because the final Achievement POPPED in-game at that moment. I noted that the M2 filenames had also automatically changed in Registry, as well - regarding the checksum naming on the M2 KeyEntries, as compared to Chap1 & 3. I don't have access to another copy of Californium, so don't know if yours will be the same or different, but here are the final filenames from my Registry for comparison only, so you'll see what I mean. Again, my M2 filename didn't have the 'checksum' bit until I inserted & removed the unused 'ao' & 'at' values, forcing the checksum to recalc (for that matter I laugh and think I could have typed 'Have a nice day' & then deleted it, and it might have worked out the same
M1_CHARACTERS_checkSum_h1401771454
M1_CHARACTERS_h1443652428
M2_CHARACTERS_checkSum_h2781472317
M2_CHARACTERS_h793040879
M3_CHARACTERS_checkSum_h2206652092
M3_CHARACTERS_h3752664078
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