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Then out of curiosity I enter the forums and read it´s a rogelike, I though I was missing something but no, stupid roguelike. I don´t really know who or when this trend became something popular, but I hate it more than any other stupid videogame ever. Constantly reseting when the main mechanic can kill you throwing you into stuff?
Either remove roguelike stupidity or design the game better, because 99% of the deaths I achieved had to do with stupid RNG or with badly designs room thrown at you on your first day playing that already requiere mastery of the hook mech.