Flinthook

Flinthook

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rentro Apr 18, 2017 @ 5:07pm
Unlock the mouse cursor?
Is there any way to switch controls so that the mouse cursor stops moving with the character and lets me place it anywhere on the screen? I'd really like to aim and move independently.

Is there an item later on that does this?
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Showing 1-15 of 22 comments
Jawah Apr 18, 2017 @ 7:10pm 
I can't play with this on. It's very difficult me to the point that I can't see myself playing this any further. I really want to like this game but not everyone on PC is expected to have a controller on hand to play these games.

I would also like to know if there any plans to unlock this?
Euphytose Apr 19, 2017 @ 1:10am 
Well, I was almost going to give this a try despite the lack of saves, but this really was the final nail in the coffin for me.

I know exactly what you mean, and I know that I would not be able to play like that either.
Gryffe Apr 19, 2017 @ 3:13am 
Originally posted by Struts:
I really want to like this game but not everyone on PC is expected to have a controller on hand to play these games.

It has nothing to do with the usage of a controller, everything is bind on a single joystick there too.
Blight Apr 19, 2017 @ 3:24am 
Are PC controls that weird? its the only thing keeping me from buying the game...
rentro Apr 19, 2017 @ 6:00am 
Originally posted by Swineklok:
Are PC controls that weird? its the only thing keeping me from buying the game...

It takes some getting used to, but after playing for a while I am understanding why they are like this. You point your mouse 360 around the character but the retical is confined to a radius which is also the range of your weapons/hook and the confusing part and the camera does not move much, so you are not always in the center.

This means you get the sensation of your cursor being moved for you after doing quick hook jumps.

If you are familiar with controls in Nuclear Throne, there the cursor also moves with the player but so does the camera and you stay in the center, which means your cursor stays in the same relative space on the screen until you move it.

Here the camera is fixed (most of the time) so you do a quick jump or two and feel like your cursor is somewhere else mioved for you and can be hard to follow at first. On the other hand if your cursor did not travel with the character you would need lightning fast reflexes to hook one point after another because Flinthook moves FAAAAAAST so you need your cursor pointed in the same direction as you fly to continue grabbing things.

One could argue that the slowing time mechanic could mitigate the need mentioned above.

You'll get used to the controls but having a choice would have been nice. I would imagine making this possible would involve a whole level design revision for the devs to confirm a free mouse cursor doesn't mean you get stuck in some place that needs fast hooks to get through.
Last edited by rentro; Apr 19, 2017 @ 6:02am
Blight Apr 19, 2017 @ 12:44pm 
Originally posted by rentro:
Originally posted by Swineklok:
Are PC controls that weird? its the only thing keeping me from buying the game...

It takes some getting used to, but after playing for a while I am understanding why they are like this. You point your mouse 360 around the character but the retical is confined to a radius which is also the range of your weapons/hook and the confusing part and the camera does not move much, so you are not always in the center.

This means you get the sensation of your cursor being moved for you after doing quick hook jumps.

If you are familiar with controls in Nuclear Throne, there the cursor also moves with the player but so does the camera and you stay in the center, which means your cursor stays in the same relative space on the screen until you move it.

Here the camera is fixed (most of the time) so you do a quick jump or two and feel like your cursor is somewhere else mioved for you and can be hard to follow at first. On the other hand if your cursor did not travel with the character you would need lightning fast reflexes to hook one point after another because Flinthook moves FAAAAAAST so you need your cursor pointed in the same direction as you fly to continue grabbing things.

One could argue that the slowing time mechanic could mitigate the need mentioned above.

You'll get used to the controls but having a choice would have been nice. I would imagine making this possible would involve a whole level design revision for the devs to confirm a free mouse cursor doesn't mean you get stuck in some place that needs fast hooks to get through.

Well it doesn't sound that bad, i might even try it to check if i can get used to its controls, but yeah would've been nice if devs added an alternative.
Last edited by Blight; Apr 19, 2017 @ 12:45pm
Dom2D Apr 19, 2017 @ 1:44pm 
Hi all! We've tried all different ways to do this, and locking the cursor around the hero was the only good way to do this with our mechanics.
Unlocking the mouse made it impossible to zip around a level quickly, as you would need to do large, uncomfortable movements to follow the hero on the screen - I know it sounds a bit weird as it is unconventional, but trust us, it wasn't feeling good at all! The way we did it takes just a little bit to get used to, I hope you will enjoy it :)

Thanks for your comments! <3
Euphytose Apr 19, 2017 @ 2:47pm 
Can you give us the option so we can try? I don't mind having to do large movements as I use very low dpi so I'm used to doing that.
❍peth Apr 19, 2017 @ 6:07pm 
Originally posted by Euphytose:
Can you give us the option so we can try? I don't mind having to do large movements as I use very low dpi so I'm used to doing that.
this.
I am right on the cusp of purchase, but locking my cursor around my character seems like something I am going to incredibly frustrated by. I'd prefer the opportunity to learn for myself which control scheme does me best. I actually like whipping my mouse around so clutch quick-hooking could be its own form of enjoyment.

Brigador had the same exact issue when it launched. its a topdown isometric game, but rather than having straitforward WASD controls, it has tank controls, which is godawfully frustrating no matter the practical benefit. The devs spoke verses upon verses regarding how this control scheme was the best way to play the game and wouldn't consider providing other options. This attitude withheld to the point where very few people even play the game, and now they went back on their word and implemented the exact control scheme they personally said wasn't the "preferred" way to play the game.

I am all for you guys doing you, but maybe you'd do us the honor of letting us try to do us? I'd prefer to figure it out myself that mousing around to hook isn't feasible, rather than being forced into a control scheme I am immedietely uncomfortable with.

while Enter The Gungeon is super controller-oriented, if you're playing with a controller the crosshair is stuck within a radius around your character, but if you decide to play with a mouse and keyboard, the crosshair has no restrictive movement.


I would super appreciate the consideration of a toggle to allow me to figure out for myself how right you guys are <3 <3
SolarFlar3 Apr 19, 2017 @ 7:10pm 
This needs to be an option as does rebinding control hotkeys. I understand given the other controls why the cursor only moves with the left joystick, but if I could rebind shoot to RT, grapple to RB, and keep slow time as LT, that seems good.
Sebbern Apr 19, 2017 @ 7:50pm 
Like others have said, I understand that this might have been the option that felt best for the developers and the testers, but adding more options to control the character and the cursor isn't necessarily a bad thing. The current option is also something that a lot of people are very troubled by. It feels very wrong, and greatly reduces the fun of the game. Sure one can get used to it, but the amount of time to do that varies. Especially when you come from other games like Enter the Gungeon and Owlboy where you can aim wherever you like.

It's just unnecessary and causes a lot of people frustration by not including it, just because it isn't the most optimal solution.

EDIT: Also, there are a lot of people who do quick, uncomfortable mouse movements in a lot of games. CSGO, Osu, Enter the Gungeon, to name a few. It even exists in a lot of the genres. I am aware that this game is likely one of the more extreme cases, but if that's what people want, it shouldn't be disregarded bluntly.

It's all up to you guys in the end though, just some thoughts.
Last edited by Sebbern; Apr 19, 2017 @ 7:55pm
cvladan Apr 20, 2017 @ 3:31am 
Yes, please add the option to unlock the cursor.
Dom2D Apr 20, 2017 @ 9:58am 
Originally posted by rentro:
On the other hand if your cursor did not travel with the character you would need lightning fast reflexes to hook one point after another because Flinthook moves FAAAAAAST so you need your cursor pointed in the same direction as you fly to continue grabbing things.

That's right. We tested with unlocked cursor and it made the game impossible to play in the later stages that move really fast. We won't put the ability to unlock the cursor because of this. The locked cursor is quite comfortable and ideal for this gameplay according to what we tested. If you're used to other games with unlocked cursors, it might take a little while to get used to, but I hope you'll end up enjoying it!
cvladan Apr 20, 2017 @ 11:14am 
Quick, precise motion with the mouse? Blasphemy!
Sebbern Apr 20, 2017 @ 12:09pm 
Originally posted by Dom2D:
That's right. We tested with unlocked cursor and it made the game impossible to play in the later stages that move really fast.

I just can't believe this, as someone who plays games like Osu. Hard? Sure. Impossible? No way.
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Date Posted: Apr 18, 2017 @ 5:07pm
Posts: 22