Flinthook

Flinthook

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Terrarius May 1, 2017 @ 11:36am
Game ,,feels,, bad?
For some reason this game feels kinda wrong.Im not complaining about the difficulty..im used to difficult games which decimate my healhbar within a few seconds if i missplay

It feels unplayable with controler...i cant even shoot,run and aim at the same time,as if the devs intended the game to be played with MaK...
MaK also feels terrible because the cursour is locked within a small cicle around your character and also feels kinda unprecise

It seems like the devs recognized that and added a massive aimbot to balance that out which also feels very wrong.I dont want a aimbot to aim for me because the games controls dont allow manual aim


Anyone else feeling like that?
Last edited by Terrarius; May 1, 2017 @ 11:37am
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Showing 16-27 of 27 comments
Kakujo May 3, 2017 @ 4:15pm 
There are some cases where the way a mechanic works feels really unfair, and tweaking a few things (namely the hook auto-aim, low gravity quirk and spinning blade dogs) could really help it.

But I agree with Razielite: Most things I threw my hands up about and went "UNFAIR! BROKE!" I got used to within a couple hours of playing.
Maik May 3, 2017 @ 6:32pm 
I find most of the game pretty good but there are a couple of areas that need work, the controls are just not right and make everything harder(both MaK and pad), low gravity always leads to cheap shots going into a new room, waaaaay to much crap in the game is for getting more xp and aim assist no just no.
i hope they do some small adjustments cause i do find the game to be pretty fun in the earlyer stages where the controls dont affect you as much.
Last edited by Maik; May 3, 2017 @ 6:34pm
Kromos May 3, 2017 @ 7:21pm 
Originally posted by Kakujo:
But I agree with Razielite: Most things I threw my hands up about and went "UNFAIR! BROKE!" I got used to within a couple hours of playing.

I found using the increase " chrono time " perks super useful with tough hook spots, tougher enemy layouts and the really difficult trap rooms.

I'll admit I got stuck on the third boss and lost of bit on interest in the game having not being able to complete it after multiple attempts ( mostly from those annoying spikes he throws out on the hooks ). With that said getting into the habit of using slow down as often as possible has made this game WAY easier. More time to line up my hook shots, more time to kill enemies ( in some instances before they can even fire a shot ).


The game could still use some improvements sure... but it's by no means a " bad " game. Well... maybe with the exception of those damn annoying grey spikes blending in all the time.
Psycho Pie May 4, 2017 @ 12:06am 
Originally posted by john.mediarummet:
Originally posted by Psycho Pie:
you need to "git gud" with your facts

And you have to learn to use google.

"There are no precise dates for when this cohort starts or ends; demographers and researchers typically use the early 1980s as starting birth years and the mid-1990s to early 2000s as ending birth years. Millennials, who are generally the children of baby boomers and older Gen Xers, are sometimes referred to as "Echo Boomers" due to a major surge in birth rates in the 1980s and 1990s."

Like I said I don't have to Git Good because I was good at these games long before you were born kid.

-copy paste a sentence from wikipedia without referencing it.

- uses a sentence from wikipedia instead of its references.

way to go in academical research, kid.
Last edited by Psycho Pie; May 4, 2017 @ 12:07am
Deceased Crab May 4, 2017 @ 4:12pm 
The game feels really bad, yeah. The invincibility frames are a joke. The weapon is a joke. rings being prioritized over enemy bubbles is a faily huge issue since so many enemies are bubbled.

I'm going to try switching to mouse and keyboard and seeing if it improves my experience, because playing this on a controller feels really bad.

EDIT: Well, I tried it on mouse and keyboard. It turns out this game feels bad on EVERY control scheme. The keyboard feels fine and freeform aiming is okay, but the cursor remains as a static distance to your character. You can't just focus on a single point on the screen and aim. Not even a toggle for that. And that's no good. When you're moving around, aiming feels really bad with the mouse.
Last edited by Deceased Crab; May 4, 2017 @ 4:21pm
Razzle May 5, 2017 @ 2:58pm 
Yeah I called it you shouldn't have refunded
Now the hookshot pirority is bubbles rather than other rings.
And like I said the cursor thing with mouse is a thing you get used to and starts to make sense eventually "It actually makes it easier to hook rings"
Razzle May 5, 2017 @ 3:03pm 
Originally posted by Dragonbound:
Originally posted by Razielite:
oh well this thread is turning to childish arguments im out.
Wanna point that there is no such thing as "enemies having unpredictable movement pattern"
They either go left/right or diagonally or just stay put...

Just because you do not like people arguing does not mean both parties are being childish and to be honest it is a little hypocritical to complain and state you are out which is just as childish.
Ah no
"GITGUD" And arguing over a term "That literally has nothing to do with the game whatsoever"
"im older than you kid been playing games b4 you were born " Is really childish and pointing out might make me seem like one I suppose ?

Thats not an actual argument thats more like a kids quarrel ? I think thats how its spelled ? I don't know.


Anyway came here just to notify people that the bubble thing that apparently ...a great deal of people really got annoyed with is fixed now the hookshot pirority are bubbles rather than rings

And yes I do feel like this was made to be played with mouse + keyboard honestly though I feel like any game with aim controls should be played with mouse and keyboard "I mean playing nuclear throne with a friend when I used controller suuuuuucked same for enter the gungeon " Aim controls = mouse, thats my opinion though, I understand some people wants controllers and I do love them in any game that doesn't require precise aim.

But you can always get used to keyboard+mouse controls ...really just give it a few runs and you'll get there.
Tribute JF  [developer] May 5, 2017 @ 3:31pm 
The game was designed with the controller in mind first. We wanted the PC controls to have a good feel and thats how we came up with the mouse and keyboard setup.
When we initially designed the gamepad controls, we toyed with tons of options, dual stick being one of them. With the amount of actions on the controller, it never felt right.
With that said, we take all these comments seriously and while we still prefer the shipped control layout, we've been toying with an alternative that more hardcore players might enjoy.
No ETA on this update, but I really wanted to communicate that we care about everyone's comments and we strive to improve the game.

Now all I'm asking is please try to stay nice to one another. There's really no point in putting down a stranger.
SMRT May 5, 2017 @ 5:18pm 
It's not even just the control system, which I personally find dreadful as the hookshot mechanic is pretty bad, I should be able to move and aim independently and can't when I have to use the same control to shoot and HS. Now before you go saying it's a "design choice" it's a BAD design choice, every successful shmup style game I've played keeps aiming/moving separate (I could be wrong & feel free to correct me.)

But as I said it's not just the control system, the enemy design is not that interesting, very samey. The floors are not designed to be challenging but designed to be either cheap damage or to artificially slow you down. There is not much variety for a "rouge-like-like" and even the permutations add very little to levels.

In it's current state (IMO) it's just a bad game that looks really really good. it's the Rage of Pixel games.

EDIT: Wow just re-read this it's pretty brutal, I should say I don't think this game is a lost cause and that it's just my experience with it and that any issues I have with it I believe can be addressed.
Last edited by SMRT; May 5, 2017 @ 5:25pm
MechaTails May 5, 2017 @ 5:49pm 
Originally posted by Tribute JF:
...I really wanted to communicate that we care about everyone's comments...

Bear with me, I'm not starting trouble-

I'm reading the topics on here and the same thing keeps popping up:

"This game doesn't control like every other game I play and I hate you for it."

"Add this thing I want because this OTHER game has it, this is how YOUR game SHOULD be."

"I don't want to try new things, I want the same things, and I want to play them the same, or else your game sucks."

Are posts like this a common plague for games like this? I don't visit forums often so I can't tell if this is an anomaly or if all posts everywhere are this imposing and flat-out dickish.

Point is, I hope developers cherry-pick through the comments and don't try to care about all of them, because the ideas shouted at you are definitely not all worth considering. lol

Anyway, I like the game and look forward to seeing how it develops.
Last edited by MechaTails; May 5, 2017 @ 5:49pm
SMRT May 5, 2017 @ 5:54pm 
Originally posted by MechaTails:
Originally posted by Tribute JF:
...I really wanted to communicate that we care about everyone's comments...



"This game doesn't control like every other game I play and I hate you for it."

"Add this thing I want because this OTHER game has it, this is how YOUR game SHOULD be."

"I don't want to try new things, I want the same things, and I want to play them the same, or else your game sucks."

Fair points. Games do not exist in a vaccum, and certain design choices for certain games have become standard in many ways, this is not just for efficienties sake but is a part of evolution, games get better as they incorporate what works from previous games.

Now anyone can do whatever they want with their game, and many times breaking the mold creates something unique and engaging. I don't feel this happened in this game, they tried something different, and TBH I'm not sure they playtested as broadly as perhaps they should have, there are a lot of basic design issues that should have been brought up in QA.
zehelvion May 13, 2017 @ 2:58pm 
Originally posted by john.mediarummet:
Originally posted by Psycho Pie:
you need to "git gud" with your facts

And you have to learn to use google.

"There are no precise dates for when this cohort starts or ends; demographers and researchers typically use the early 1980s as starting birth years and the mid-1990s to early 2000s as ending birth years. Millennials, who are generally the children of baby boomers and older Gen Xers, are sometimes referred to as "Echo Boomers" due to a major surge in birth rates in the 1980s and 1990s."

Like I said I don't have to Git Good because I was good at these games long before you were born kid.
I don't understand. The game is rank based, Are you ranked in the top100? If not, how come? Maybe you are not gud at game?
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