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But I agree with Razielite: Most things I threw my hands up about and went "UNFAIR! BROKE!" I got used to within a couple hours of playing.
i hope they do some small adjustments cause i do find the game to be pretty fun in the earlyer stages where the controls dont affect you as much.
I found using the increase " chrono time " perks super useful with tough hook spots, tougher enemy layouts and the really difficult trap rooms.
I'll admit I got stuck on the third boss and lost of bit on interest in the game having not being able to complete it after multiple attempts ( mostly from those annoying spikes he throws out on the hooks ). With that said getting into the habit of using slow down as often as possible has made this game WAY easier. More time to line up my hook shots, more time to kill enemies ( in some instances before they can even fire a shot ).
The game could still use some improvements sure... but it's by no means a " bad " game. Well... maybe with the exception of those damn annoying grey spikes blending in all the time.
-copy paste a sentence from wikipedia without referencing it.
- uses a sentence from wikipedia instead of its references.
way to go in academical research, kid.
I'm going to try switching to mouse and keyboard and seeing if it improves my experience, because playing this on a controller feels really bad.
EDIT: Well, I tried it on mouse and keyboard. It turns out this game feels bad on EVERY control scheme. The keyboard feels fine and freeform aiming is okay, but the cursor remains as a static distance to your character. You can't just focus on a single point on the screen and aim. Not even a toggle for that. And that's no good. When you're moving around, aiming feels really bad with the mouse.
Now the hookshot pirority is bubbles rather than other rings.
And like I said the cursor thing with mouse is a thing you get used to and starts to make sense eventually "It actually makes it easier to hook rings"
"GITGUD" And arguing over a term "That literally has nothing to do with the game whatsoever"
"im older than you kid been playing games b4 you were born " Is really childish and pointing out might make me seem like one I suppose ?
Thats not an actual argument thats more like a kids quarrel ? I think thats how its spelled ? I don't know.
Anyway came here just to notify people that the bubble thing that apparently ...a great deal of people really got annoyed with is fixed now the hookshot pirority are bubbles rather than rings
And yes I do feel like this was made to be played with mouse + keyboard honestly though I feel like any game with aim controls should be played with mouse and keyboard "I mean playing nuclear throne with a friend when I used controller suuuuuucked same for enter the gungeon " Aim controls = mouse, thats my opinion though, I understand some people wants controllers and I do love them in any game that doesn't require precise aim.
But you can always get used to keyboard+mouse controls ...really just give it a few runs and you'll get there.
When we initially designed the gamepad controls, we toyed with tons of options, dual stick being one of them. With the amount of actions on the controller, it never felt right.
With that said, we take all these comments seriously and while we still prefer the shipped control layout, we've been toying with an alternative that more hardcore players might enjoy.
No ETA on this update, but I really wanted to communicate that we care about everyone's comments and we strive to improve the game.
Now all I'm asking is please try to stay nice to one another. There's really no point in putting down a stranger.
But as I said it's not just the control system, the enemy design is not that interesting, very samey. The floors are not designed to be challenging but designed to be either cheap damage or to artificially slow you down. There is not much variety for a "rouge-like-like" and even the permutations add very little to levels.
In it's current state (IMO) it's just a bad game that looks really really good. it's the Rage of Pixel games.
EDIT: Wow just re-read this it's pretty brutal, I should say I don't think this game is a lost cause and that it's just my experience with it and that any issues I have with it I believe can be addressed.
Bear with me, I'm not starting trouble-
I'm reading the topics on here and the same thing keeps popping up:
"This game doesn't control like every other game I play and I hate you for it."
"Add this thing I want because this OTHER game has it, this is how YOUR game SHOULD be."
"I don't want to try new things, I want the same things, and I want to play them the same, or else your game sucks."
Are posts like this a common plague for games like this? I don't visit forums often so I can't tell if this is an anomaly or if all posts everywhere are this imposing and flat-out dickish.
Point is, I hope developers cherry-pick through the comments and don't try to care about all of them, because the ideas shouted at you are definitely not all worth considering. lol
Anyway, I like the game and look forward to seeing how it develops.
Fair points. Games do not exist in a vaccum, and certain design choices for certain games have become standard in many ways, this is not just for efficienties sake but is a part of evolution, games get better as they incorporate what works from previous games.
Now anyone can do whatever they want with their game, and many times breaking the mold creates something unique and engaging. I don't feel this happened in this game, they tried something different, and TBH I'm not sure they playtested as broadly as perhaps they should have, there are a lot of basic design issues that should have been brought up in QA.