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Flinthook

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NekiCoule May 19, 2017 @ 3:59pm
[idea] Fix the locked cursor issue for mouse
Hello pirates!

I had an idea concerning the cursor issue that I saw multiple times on the discussions. I have to admit it, the in game cursor for the mouse/keyboard combo is disturbing as it is locked on the hook range.

The idea is to have two cursors instead of one. One is a circle for the hook range, one is the current star we have, unlocked. Both are linked to match with the direction

Here is a screen shot of the game I modified two time:

Once is when the mouse cursor is farther than the hook range[www.noelshack.com]

The other is when both cursors on range[www.noelshack.com]

(sorry, I'm not an expert on image editing ^^")

I used this screen shot[indiemegabooth.com] I found on google.

I hope Tribute Games will see this post, as, I think, it's a good idea to fix the cursor issue that player are talking about. It's a perfect deal between having a visual indicator for the hook and a good feeling by playing with a mouse.

Players, what do you think?
Last edited by NekiCoule; May 19, 2017 @ 4:01pm
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Showing 1-4 of 4 comments
❍peth May 24, 2017 @ 5:36pm 
the mouse cursor being locked in a radius around my character feels incredibly gross and is very much a console mechanic for keeping track of the crosshair as I push it around with the sticks using my thumb. Plenty of top-down shooters do this when you plug in a controller, but I cannot recall a single one that keeps this limitation when you unplug the controller/use the keyboard

doing anything to resolve this would make playing this game a lot more satisfying, its been more than a month without any stated plans to make this change, in fact it seemed like there was butting of heads over this being a design choice rather than providing the option of this change.

I unfortunately had to refund until something is done about this as I don't desire to support games that not only include console compromises in their PC release but also choose to justify them due to gameplay-this-or-that, overshadowing the reality that words from people playing their game are ASKING for this change.
❍peth May 24, 2017 @ 5:42pm 
providing options to players is a good thing, it shows you respect our experience enough to understand that the focused idea you had of the gameplay/loop might be too narrow or not be as finely honed as you had thought.
In providing options to players, you give us the ability to finetune the experience into something they truly appreciate rather than leaving us feeling pigeonholed into learning how to cope with the set-in-stone mechanics the gamedev thought was the "right" way to play.
Last edited by ❍peth; May 24, 2017 @ 5:46pm
NekiCoule May 25, 2017 @ 2:29am 
Knowing they added a "pro controll" for the gamepad, we have a chance they change the cursor issue.

I hope, seeing the amount of complain about the cursor, Tribute game will take care of the issue.

The best choice you can give to the player is leting them change the controlls on the gamepad. If they don't fix the cursor but let the player change that controlls, I may play with a controller.

I agree with all you said (exept for the refund part, cause I really like this game, hell cursor or not ^^).

Fingercrossed for the next update!
agilityjones May 26, 2017 @ 9:06am 
They stated that they tried it and found it to be bad but considering they also thought moving+aiming on the same stick was a good idea I don't put a whole lotta fait in their control design.

I'm no gamedev but when it comes to something like controls which most PC players have their own setups of since years back I really think letting the players choose is better. I just dont see any benefit to locking those options away.
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Showing 1-4 of 4 comments
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