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There is so much you could dig for here. A man snaps after being evicted from his home. Is he ex military, hence the "soldier" stuff and his obsession with the air force base, or is he just another sad Paradise resident who watched too many war movies and fell deep into fantasay when reality broke him?
This is just so awesome, it adds a whole new layer to the game. And it kind of supports that idea that the postal dude voice (which was called "demon" in the sound mix things) and the level load passages are actually "the demon" in his head that's twisted his view of the world.
I mean really, you could actually make an awesome movie out of this. When I head Vince (I think it was vince) wanted the postal movie to be kind of like Taxi Driver, I thought it was because he wanted a dark serious movie based on his game, I had no idea that the original game was pretty much "taxi driver" without the long fever dreamish build up for two hours.
This just makes the story infinately more interesting, it's the story of a man who tries to make himself the "action hero" but of course, real life doesn't work that way. It's almost like spec ops, the line, before it ever existed.
Jesus, just imagine if they kept that story for 2. I mean it's funny, a lot of the expansion stuff actually feels like it was referencing this storyline a bit no wthat I think about it. Postal dude gets a head injury, sees a world of zombies (or "infected) and slaughters them, only for us, the player, to realize it as a hallucination.
And then you have a game like hatred, which I now feel stupid for ever defending. A game where the story is litterally just "I hate people, time to kill them all" with nothing deeper.
There isn't really much of a story here. It's a game about a Dude that has gone POSTAL. Remember:
"The Earth is hungry. It's heart throbs and demands clensing. The Earth is also thirsty."
That's what you are told at the beginning of the game. That's all you need to know. LIkewise:
"I will don the eviscerated organs of my enemies as party hats, wear their shredded entrails as necktiles, and oh, how I shall dance!"
That doesn't sound like someone worried about infection or any ♥♥♥♥ like that. A psychopath with a sense of humor. The Manual diary quotes exist if you really need that extra bit of depth. If not, there's always the quote from the inside cover.
http://www.mobygames.com/game/postal/cover-art/gameCoverId,5021/
"The game every gamer wanted and no one else dared to make. The first and only realistic, nonstop killing, action-strategy psychological thriller. No aliens, no mutants, no stupid quest for dragon's balls. Just good, old-fashioned psychotic shoot-'em-up action, strategy, and government intervention."
There isn't much story but there's plenty of LORE.
Likewise, POSTAL 2 is a legitimate successor. You see, in POSTAL you play as a man who has gone POSTAL. In the sequel, the frustration caused by the errands is meant to cause the player to GO POSTAL. You can fight it, if you really want that Jesus Run but sooner or later, you give in to the madness.
Just one theory anyways.
I agree with your interpretation of of 2. I always loved the fact that the game doesn't make you kill anyone, and even if you don't do a pacifist run you can still be the kind of badass movie gunslinger who's only gunning down the bad guys. If anything, I think that's the most interesting way to play since it kind of adds the challenge of trying to not kill people in the crossfire. Kind of like how trying to not hit pedestrians in grand theft auto was always more fun and interesting (for me) then just running them down. Near misses excite me more than brutal hits, most of the time anyways.
I like the way you describe it. Not much story, but lots of lore. That's a pretty good way to explain postal.
I like that this game can provoke a few different perspectives. The user above said he thought there really was a virus but that postal dude was also becoming infected. That also kind of fits since the townspeople and police are pretty quick to violence (ok not the peds but the vigilantes atleast) and it reminds me of how I was hoping the Crazies was going to end (only saw the remake) since the movie was them killing the townspeople to survive, I was hoping we would find out that the protagonists were just unaware of their own infection and we were seeing everything from their delusional point of view.
I guess I never thought of it until now, but the game does almost have a "the crazies" feel except it has an awesome twist, either the protagonist is infected or there is no virus and the protagonist is just crazy.
I almost wonder if postal 2 was originally going to have a similar storyline, considering the "apocolypse" causing the townspeople to get crazier and crazier could easily be explained as some kind of rage virus. I mean obviously the apocolypse is a way cooler conclusion, but it makes me wonder if maybe postal 2 was originally going to be a FPS version of postal, dark story and all.
Sorry to go on these rants. I'm struggling to do a few hundred words for my paper, but somehow I can spew all this out on accident.
It really just comes down to perspective. Whih would you rather be true.
Right on. :)