POSTAL Redux

POSTAL Redux

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468528456 Feb 26, 2016 @ 7:28pm
The Dude's War Journal
Just in case anyone here has never read the original manual. Hopefully this makes it into Redux somewhere. Maybe a new Journal entry for the Carnival Level.

level one: house
Diary: Moving to “Paradise” was a tragic mistake. People here are…sick. I hear gunshots, screams after dark. Now the phone calls, sayin’ I’m being thrown outta this house. MY house, Wearing Kevlar vest and carrying a sidearm at all times now…

level two: truckstop/sherrif’s station
Diary: Worst fears confirmed. Group of lunatics tried to invade my home. Must get to truckstop and Sherrif, see if anyone there can help me. Afraid only God can help me now…

level three: the hovel
Diary: Like animals – even the Sheriff! Everyone here is infected with something. Something in the air, or water. Don’t know. Maybe from Air Force Base? Hope not – that base may turn out to be my last hope…..

level four: the parade
Diary: Must face the possibility that I am only uninfected person in Paradise. Air Force must napalm entire town…ensure this madness doesn’t contaminate rest of the country! Wait! I hear…music? Damn! It IS music! Better check this out…

level five: bridge and mine entrance
War Journal: It’s war now. That “parade” of murderous maniacs marching down the middle of Main St. was…..sobering. Everyone here is mad, sick…. Must attempt to cross the bridge, lose myself in the mines…

level six: mine interior
War Journal: Didn’t think I’d make it. Sitting duck on bridge. Must work my way through these caverns…they open into junkyard on far side of town…either way. I’ll have the advantage in these narrow mines!

level seven: the salvage yard
War Journal: Crossed the bridge, successfully navigated the underground mines and have emerged into salvage yard. Am now straight in my mind about what I have to do and will do it as efficiently and remorselessly as possible….

level eight: thunderbird trailer park
War Journal: There MUST be others like me – immune to this germ warfare or whatever it is. Approaching trailer park. Maybe some sane people there. Can’t get hopes up, but must not despair, either.

level nine: the train station
War Journal: Drenched in blood – mine, others. Could I be infected too? Up ahead…train station. If I can get out, I can warn them. Yes. Then I can warn everybody…

level ten: paradise ostrich farm
War Journal: Looks like a farm. Birds? OSTRICHES? Good Lord, am I infected, mad like the others? Must move efficiently. Got to get this dirty job done. Let the feathers fly

level eleven: the construction site
War Journal: Blood everywhere. Like a river, flowing around me, pulling me in its wake like a helpless child. It’s all got to go now. The whole town. Prepare for….deconstruction!

level twelve: the ghetto
Diary: My head… pounding. Must work way toward Air Force Base. Coming to a “bad” section of town….Better be…careful…Might get mugged….

level thirteen: the city
War Journal: Keep wondering about the Base. If I run into a flyboy, it’s God’s guarantee he’ll try to put a cap in me, figure I’m infected. Oh, hell, I’m gonna die once I hit the city anyhow…

level fourteen: central park
War Journal: Taking too many hits….Getting weak…See green up ahead – maybe a forest? Probably a park. Can’t go backwards – nothing back there but death. Keep moving, soldier…

level fifteen: the industrial complex
War Journal: The industrial complex is last obstacle between me and the Base. Too far to quit now. Whatever waits at the Base, I’m going to see it with my own eyes.

level sixteen: air force base
War Journal: This is it. The new Alamo. Me or them. Can’t delay, can’t risk infection. C’mon, grunt, let’s rock and roll…….

There was also an entry for the Special Delivery levels, just one though.

Special Delivery
War Journal: I woke up from the strangest dream this morning...My head is pounding...Who came in here and moved around all my furniture? I'd better find out...
Last edited by 468528456; Mar 27, 2016 @ 8:48pm
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Showing 1-15 of 15 comments
gibs Feb 26, 2016 @ 8:12pm 
are these real entries or did you just make them?
Jenny_MCII™ Feb 27, 2016 @ 1:10am 
Originally posted by aeiou:
are these real entries or did you just make them?
These are real.
Tiffany A. Feb 27, 2016 @ 1:27am 
Yep, read these before. They're pretty interesting.
468528456 Feb 27, 2016 @ 1:40am 
Originally posted by aeiou:
are these real entries or did you just make them?
They come from the Manual of the original POSTAL and the back boxart of Special Delivery.
Running With Scissors  [developer] Feb 27, 2016 @ 11:09am 
They will make it into Redux! We've included them as a kind of Easter egg.
Jenny_MCII™ Feb 27, 2016 @ 11:10am 
Originally posted by Running With Scissors:
They will make it into Redux! We've included them as a kind of Easter egg.
Cool
Tiffany A. Feb 27, 2016 @ 3:04pm 
Originally posted by Running With Scissors:
They will make it into Redux! We've included them as a kind of Easter egg.
That'll be good, wonder how many people will find them?
Vile Sentry Mar 6, 2016 @ 11:28am 
♥♥♥♥♥♥♥♥♥, love this game and never even saw this. Sorry to post on an old thread but this is awesome. I kind of thought any "punisher" connection was just my own imagination but they really did lay it on thick. I love the idea that he's not some guy "mad at the world" (like a certain other game) but a guy who honestly thinks the world around his is going insane. That's exactly what insanity tends to be, you don't perceive yourself as going crazy but you percieve the world around you as going nuts. In many ways, postal dude is the victim of his own lack of self awareness.
There is so much you could dig for here. A man snaps after being evicted from his home. Is he ex military, hence the "soldier" stuff and his obsession with the air force base, or is he just another sad Paradise resident who watched too many war movies and fell deep into fantasay when reality broke him?

This is just so awesome, it adds a whole new layer to the game. And it kind of supports that idea that the postal dude voice (which was called "demon" in the sound mix things) and the level load passages are actually "the demon" in his head that's twisted his view of the world.

I mean really, you could actually make an awesome movie out of this. When I head Vince (I think it was vince) wanted the postal movie to be kind of like Taxi Driver, I thought it was because he wanted a dark serious movie based on his game, I had no idea that the original game was pretty much "taxi driver" without the long fever dreamish build up for two hours.

This just makes the story infinately more interesting, it's the story of a man who tries to make himself the "action hero" but of course, real life doesn't work that way. It's almost like spec ops, the line, before it ever existed.

Jesus, just imagine if they kept that story for 2. I mean it's funny, a lot of the expansion stuff actually feels like it was referencing this storyline a bit no wthat I think about it. Postal dude gets a head injury, sees a world of zombies (or "infected) and slaughters them, only for us, the player, to realize it as a hallucination.

And then you have a game like hatred, which I now feel stupid for ever defending. A game where the story is litterally just "I hate people, time to kill them all" with nothing deeper.
Tiffany A. Mar 6, 2016 @ 3:32pm 
Originally posted by DriscolDevil:
♥♥♥♥♥♥♥♥♥, love this game and never even saw this. Sorry to post on an old thread but this is awesome. I kind of thought any "punisher" connection was just my own imagination but they really did lay it on thick. I love the idea that he's not some guy "mad at the world" (like a certain other game) but a guy who honestly thinks the world around his is going insane. That's exactly what insanity tends to be, you don't perceive yourself as going crazy but you percieve the world around you as going nuts. In many ways, postal dude is the victim of his own lack of self awareness.
There is so much you could dig for here. A man snaps after being evicted from his home. Is he ex military, hence the "soldier" stuff and his obsession with the air force base, or is he just another sad Paradise resident who watched too many war movies and fell deep into fantasay when reality broke him?

This is just so awesome, it adds a whole new layer to the game. And it kind of supports that idea that the postal dude voice (which was called "demon" in the sound mix things) and the level load passages are actually "the demon" in his head that's twisted his view of the world.

I mean really, you could actually make an awesome movie out of this. When I head Vince (I think it was vince) wanted the postal movie to be kind of like Taxi Driver, I thought it was because he wanted a dark serious movie based on his game, I had no idea that the original game was pretty much "taxi driver" without the long fever dreamish build up for two hours.

This just makes the story infinately more interesting, it's the story of a man who tries to make himself the "action hero" but of course, real life doesn't work that way. It's almost like spec ops, the line, before it ever existed.

Jesus, just imagine if they kept that story for 2. I mean it's funny, a lot of the expansion stuff actually feels like it was referencing this storyline a bit no wthat I think about it. Postal dude gets a head injury, sees a world of zombies (or "infected) and slaughters them, only for us, the player, to realize it as a hallucination.

And then you have a game like hatred, which I now feel stupid for ever defending. A game where the story is litterally just "I hate people, time to kill them all" with nothing deeper.
I assumed there was actually a madness plague in POSTAL 1, but the Dude was so wrapped up in killing the infected he never noticed he was beginning to succumb to it just as much as everyone else. I really like your explanation though!
468528456 Mar 6, 2016 @ 4:58pm 
I didn't find out about the war journals till after I had beaten the game. Without it, I saw the story as little more than a psychopath going on a killing spree for unknown reasons.

There isn't really much of a story here. It's a game about a Dude that has gone POSTAL. Remember:

"The Earth is hungry. It's heart throbs and demands clensing. The Earth is also thirsty."

That's what you are told at the beginning of the game. That's all you need to know. LIkewise:

"I will don the eviscerated organs of my enemies as party hats, wear their shredded entrails as necktiles, and oh, how I shall dance!"

That doesn't sound like someone worried about infection or any ♥♥♥♥ like that. A psychopath with a sense of humor. The Manual diary quotes exist if you really need that extra bit of depth. If not, there's always the quote from the inside cover.
http://www.mobygames.com/game/postal/cover-art/gameCoverId,5021/

"The game every gamer wanted and no one else dared to make. The first and only realistic, nonstop killing, action-strategy psychological thriller. No aliens, no mutants, no stupid quest for dragon's balls. Just good, old-fashioned psychotic shoot-'em-up action, strategy, and government intervention."

There isn't much story but there's plenty of LORE.

Likewise, POSTAL 2 is a legitimate successor. You see, in POSTAL you play as a man who has gone POSTAL. In the sequel, the frustration caused by the errands is meant to cause the player to GO POSTAL. You can fight it, if you really want that Jesus Run but sooner or later, you give in to the madness.
Vile Sentry Mar 6, 2016 @ 6:05pm 
Originally posted by 468528456:
I didn't find out about the war journals till after I had beaten the game. Without it, I saw the story as little more than a psychopath going on a killing spree for unknown reasons.

There isn't really much of a story here. It's a game about a Dude that has gone POSTAL. Remember:

"The Earth is hungry. It's heart throbs and demands clensing. The Earth is also thirsty."

That's what you are told at the beginning of the game. That's all you need to know. LIkewise:

"I will don the eviscerated organs of my enemies as party hats, wear their shredded entrails as necktiles, and oh, how I shall dance!"

That doesn't sound like someone worried about infection or any ♥♥♥♥ like that. A psychopath with a sense of humor. The Manual diary quotes exist if you really need that extra bit of depth. If not, there's always the quote from the inside cover.
http://www.mobygames.com/game/postal/cover-art/gameCoverId,5021/

"The game every gamer wanted and no one else dared to make. The first and only realistic, nonstop killing, action-strategy psychological thriller. No aliens, no mutants, no stupid quest for dragon's balls. Just good, old-fashioned psychotic shoot-'em-up action, strategy, and government intervention."

There isn't much story but there's plenty of LORE.

Likewise, POSTAL 2 is a legitimate successor. You see, in POSTAL you play as a man who has gone POSTAL. In the sequel, the frustration caused by the errands is meant to cause the player to GO POSTAL. You can fight it, if you really want that Jesus Run but sooner or later, you give in to the madness.
But that's the thing, the postal dude (in my theory) isn't saying those things, the demon is, the voice in his head. The voice we know as "postal dude" in the first was called "demon" in the sound settings.
Just one theory anyways.

I agree with your interpretation of of 2. I always loved the fact that the game doesn't make you kill anyone, and even if you don't do a pacifist run you can still be the kind of badass movie gunslinger who's only gunning down the bad guys. If anything, I think that's the most interesting way to play since it kind of adds the challenge of trying to not kill people in the crossfire. Kind of like how trying to not hit pedestrians in grand theft auto was always more fun and interesting (for me) then just running them down. Near misses excite me more than brutal hits, most of the time anyways.

I like the way you describe it. Not much story, but lots of lore. That's a pretty good way to explain postal.

I like that this game can provoke a few different perspectives. The user above said he thought there really was a virus but that postal dude was also becoming infected. That also kind of fits since the townspeople and police are pretty quick to violence (ok not the peds but the vigilantes atleast) and it reminds me of how I was hoping the Crazies was going to end (only saw the remake) since the movie was them killing the townspeople to survive, I was hoping we would find out that the protagonists were just unaware of their own infection and we were seeing everything from their delusional point of view.

I guess I never thought of it until now, but the game does almost have a "the crazies" feel except it has an awesome twist, either the protagonist is infected or there is no virus and the protagonist is just crazy.

I almost wonder if postal 2 was originally going to have a similar storyline, considering the "apocolypse" causing the townspeople to get crazier and crazier could easily be explained as some kind of rage virus. I mean obviously the apocolypse is a way cooler conclusion, but it makes me wonder if maybe postal 2 was originally going to be a FPS version of postal, dark story and all.


Sorry to go on these rants. I'm struggling to do a few hundred words for my paper, but somehow I can spew all this out on accident.
Seraphic/8X Mar 7, 2016 @ 8:12pm 
Is it really some kind of disease or military experiment? The ending seemed to mean it was all in Dude's head...
Vile Sentry Mar 7, 2016 @ 8:59pm 
Originally posted by ϟ Lightning The Savior ϟ:
Is it really some kind of disease or military experiment? The ending seemed to mean it was all in Dude's head...
I think it's ambigious. It could be either. He could be in an asylum because he's crazy, or because he really is the target of a government conspiracy.
It really just comes down to perspective. Whih would you rather be true.
Tracido Mar 7, 2016 @ 9:30pm 
Originally posted by Running With Scissors:
They will make it into Redux! We've included them as a kind of Easter egg.

Right on. :)
benecia Mar 26, 2016 @ 9:12am 
yo this is some deep stuff
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Date Posted: Feb 26, 2016 @ 7:28pm
Posts: 15