POSTAL Redux

POSTAL Redux

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erik6767 May 1, 2016 @ 11:10pm
About Redux's plot...
Will the remake have more of an actual storyline or will it still be mostly vague and unexplained like the original game?

I've always thought that the first Postal had some great potential for a really unnerving plot with the whole "Conspiracy or Insanity" angle that it sadly never tapped into as much as it should have, so maybe Redux will fix that? :3
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Showing 1-15 of 45 comments
Vile Sentry May 2, 2016 @ 1:50am 
Obviously I have no insider information, but some of the comments from RWS (I think it was RWS) suggests that the war journal, which was only in the manual before, may be an actual part of the game.
My guess is it will still be ambigious, but maybe I just think that because that's what I want. I do suspect that the "conspiracy or insanity" angle will play a larger role, or at least be in the game itself rather than a plot that's only known to people who had the manual with the game.

I'm sure we will have to wait for the release to know for sure, but my guess is that this time the story will be more in the actual game rather than something people find outside of playing the actual game. The fact that they are changing the ending suggests that we may get a bit more of a story experience or at the very least a more satisfying conclusion to the story, although I suspect it will still be up to the player to decide what they think really happened.

We are in may, it's coming soon, CAN YOU FEEL IT?
Running With Scissors  [developer] May 2, 2016 @ 5:47am 
Still ambiguous. Even within RWS we all have our own theories about what P1 is and how it fits into the lore.

Not much as changed in Redux, it's all about refinement and the added Rampage mode (which is amazing fun, if we do say so ourselves!)
Tiffany A. May 2, 2016 @ 10:36am 
Originally posted by Running With Scissors:
Still ambiguous. Even within RWS we all have our own theories about what P1 is and how it fits into the lore.

Not much as changed in Redux, it's all about refinement and the added Rampage mode (which is amazing fun, if we do say so ourselves!)
Will the Rampage Mode be consisted of just killing civilians, or will it be hostiles and civilians like in the original mode? Just interested as it'd be harder to go on a quick paced "rampage" with those rocket-launching guys firing heatseekers at me all the time.
Vile Sentry May 2, 2016 @ 10:45am 
Originally posted by Oddheads:
Originally posted by Running With Scissors:
Still ambiguous. Even within RWS we all have our own theories about what P1 is and how it fits into the lore.

Not much as changed in Redux, it's all about refinement and the added Rampage mode (which is amazing fun, if we do say so ourselves!)
Will the Rampage Mode be consisted of just killing civilians, or will it be hostiles and civilians like in the original mode? Just interested as it'd be harder to go on a quick paced "rampage" with those rocket-launching guys firing heatseekers at me all the time.
but if it's just civs, wouldn't it just devolve into everyone using flamethrowers since fire is the most efficient way to kill a bunch of people? Or maybe the combo system would prevent that by encouraging people to switch weapons and tactics.

Can't wait! I kind of forgot about rampage mode. I love when shooter games have a combo system to encourage varied playstyles. If it wasn't for the censorship, the punisher game would be a perfect example of that. Unfortunately it's kind of hard to enjoy now when you know what that game could have been.

(For those that have no clue what I'm talking about, to avoid an AO rating, the punisher had to be censored for interrogation kills and make you lose points for doing them. In other words, if you get information from a guy by interogating him with a drill, you get points. If you kill him with the drill, you lose points. If you bring him back to human shield mode, then shoot him, you gain points. Yeah, makes perfect sense. Thanks ESRB, who knows how awful the children would be today if the punisher had gotten points for killing a guy with a drill)
Tiffany A. May 2, 2016 @ 10:48am 
I guess so. Either way, it's gonna be good. Also heard that Rampage Mode will have some music as well, so that'll hopefully also be good.
Vile Sentry May 2, 2016 @ 11:42am 
Originally posted by Oddheads:
I guess so. Either way, it's gonna be good. Also heard that Rampage Mode will have some music as well, so that'll hopefully also be good.
Yeah, I still got about 7 50 saved in my steam account just to make sure I can buy it (I assume that will be enough with the discount) because I would rather wait and play redux when it comes out than buy any already existing game and play it today.
Well that, and I already bought a ton of steam games I have barely even played. I love magicka for the five minutes I managed to play it, I just don't have time between school, house upkeep, and metal gear solid. Oh, and conspiracy theorist youtube videos. I love the ones that take highly compressed videos and present them as "proof" of shapeshifting alien invaders. I can't find "they look like people" but i got the next best thing for free. Thank god for the internet.
erik6767 May 2, 2016 @ 12:06pm 
Originally posted by Running With Scissors:
Still ambiguous. Even within RWS we all have our own theories about what P1 is and how it fits into the lore.

Not much as changed in Redux, it's all about refinement and the added Rampage mode (which is amazing fun, if we do say so ourselves!)
Cool beans, thanks for replying.
468528456 May 2, 2016 @ 2:54pm 
Originally posted by Running With Scissors:
Still ambiguous. Even within RWS we all have our own theories about what P1 is and how it fits into the lore.
And with that, you've unleashed fan theory hell upon everyone.

Again, there's a tombstone in POSTAL 2 that explained things well enough. Same logic we apply to Super Mario games.
erik6767 May 2, 2016 @ 5:24pm 
Haha, fan theory hell. I guess that's a benefit of being vague about the game's plot, everyone gets to use their imagination about what the game is about, it adds a huge layer of interactivity.

My own little theory is that a weaponized strain of Mad Cow's Disease that causes insanity really was released across the nation and slowly turned those infected into blood-thirsty animals. News outlets reported about how it was found in people who were convicted of violent crime and how the feds denied it's existence. The P. Dude was unaffected but saw that Paradise was like a hive of insanity and corruption hiding beneath a mask of small town America. At first, he was apathetic, not caring about what went on there as long as he was left alone to do some chores, but then the town turned on him, which made him go postal.

I've also always thought that the Air Force Base at the end of the game had a secret underground complex that housed the madness plague, nuclear weapons, and some Lovecraftian monstrosities that were secretly controlling the world. Afer the P. Dude sets off a nuke to wipe Paradise clean off the map, he blacks out and finds himself in an asylum. He never was insane, but the government pinned an elementary school shooting on him to justify their locking him up. As for Paradise, it's treated as never having existed at all.

I oughta make a short story or something.
Last edited by erik6767; May 4, 2016 @ 6:11pm
468528456 May 2, 2016 @ 6:50pm 
That whole madness plague thing was confirmed/recycled in Apocalypse Weekend with the introduction of Dervish Cats who are infected with some kind of illness which is never elaborated on (unless you count Postal III).

Mad Cow zombies also follow this disease variant though seem to have supernatural elements to them as both with Mike J who after being infected didn't become a zombie but a DEMON meaning that certain individuals (particularly main character ones) gain super powers.

Then there is the pissing. What better way to infect the masses then by pissing on them?

I could do this all night but, Apophenia, look it up.
Vile Sentry May 3, 2016 @ 9:34am 
Originally posted by erik6767:

I've also always thought that the Air Force Base at the end of the game had a secret underground complex that housed the madness plague, nuclear weapons, and some Lovecraftian monstrosities that were secretly controlling the world. Afer the P. Dude sets off a nuke to wipe Paradise clean off the map, he blacks out and finds himself in an asylum. He never was insane, but the government pinned an elementary school shooting on him to justify their locking him up. As for Paradise, it's treated as never having existed at all.

I oughta make a short story or something.


That would normally be a nutty conspiracy theory, except in a place where the local shop has a massive underground facility, not that nutty.

OR! Maybe P dude did see the underground facility, and now medicated p dude in postal 2 is just seeing "secret underground passages" under shops and libraries because what he saw is still burnt into his brain, even after the medication and the surgery used to fry his memory and anger.

Yeah, postal fan stories actually has some potential for quality.
Vile Sentry May 3, 2016 @ 9:37am 
Originally posted by 468528456:
That whole madness plague thing was confirmed/recycled in Apocalypse Weekend with the introduction of Dervish Cats who are infected with some kind of illness which is never elaborated on (unless you count Postal III).

Mad Cow zombies also follow this disease variant though seem to have supernatural elements to them as both with Mike J who after being infected didn't become a zombie but a DEMON meaning that certain individuals (particularly main character ones) gain super powers.

Then there is the pissing. What better way to infect the masses then by pissing on them?

I could do this all night but, Apophenia, look it up.
That's the beauty of Postal, nothing is ever "confirmed" because that could just be the delusional visions or hallucinations of a truamatized postal dude. This would explain why some people transform, they are people he knew and are therefor "special" in his mind, while the pedestrians just seem like "zombies" to him.
Not to get too dark, but I'm pretty sure the idea of a person calling people "zombies" before going on a bloody rampage isn't entirely unreal.
Tiffany A. May 3, 2016 @ 1:20pm 
I reckon this is being overthought. When the PDude isn't hallucinating in Apocalypse Weekend or dreaming up Postal III, whatever you see onscreen is real and happening. There's not much else to it than that in my opinion.
Vile Sentry May 3, 2016 @ 2:39pm 
Originally posted by Oddheads:
I reckon this is being overthought. When the PDude isn't hallucinating in Apocalypse Weekend or dreaming up Postal III, whatever you see onscreen is real and happening. There's not much else to it than that in my opinion.
Not quite sure how you came to that conclusion. The point of a hallucination is that it's not easily dicernable from reality. The "hallucinations" in AW could also be explained as more extreme hallucinations brought on by a psychotic break.

I mean, it's not like this character has a history of being clear headed and mentally stable.

The "you're overthinking it" thing is a little weird to bring up on a postal story conversation. The story is ambigious enough to require some thought. Any thought put into any entertainment can be called "overthinking" if we are being honest.
Last edited by Vile Sentry; May 3, 2016 @ 2:40pm
Tiffany A. May 3, 2016 @ 2:51pm 
I mean the whole "zombies and other supernatural elements could be hallucinations." The only hallucinations the Dude gets are the Colemen and texture ♥♥♥♥♥♥♥ in Apocalypse Weekend, as well as whatever is happening to the Dude in P1. The zombies and cow demons are very much real. Paradise Lost elaborates on this as near the end his head wound is cured and yet the zombies are still around, as well as mikej.
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Date Posted: May 1, 2016 @ 11:10pm
Posts: 45