POSTAL Redux

POSTAL Redux

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The baa! Dec 15, 2016 @ 6:27am
Confusion about TXAA
TXAA from my knowledge uses msaa and temporal aa and some other filmic methods for anti aliasing but I assumed that the UE4 didnt support hardware based aa. But if RWS did hack it in then why not just go with the base TAA on UE4? Simply a question. :)
Last edited by The baa!; Dec 15, 2016 @ 6:27am
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Running With Scissors [S]  [developer] Dec 15, 2016 @ 8:30am 
It is temporal AA, we just abbreviated it to TXAA, it's basically Epic's very mechanically similar implementation of nVidia's TXAA.
Mr. Nasty Dec 15, 2016 @ 8:33am 
Quite interesting.
The baa! Dec 15, 2016 @ 8:47am 
Originally posted by RWS S:
It is temporal AA, we just abbreviated it to TXAA, it's basically Epic's very mechanically similar implementation of nVidia's TXAA.
Thanks for the explemation. :)
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Date Posted: Dec 15, 2016 @ 6:27am
Posts: 3