Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I have been using a Modo on and off for a while now.
All I can say is take the dive. I am a former max user myself - I have used allot of 3D modeling application (Maya, 3DS, Blender, etc.) Modo is a pure joy to work with just for the modeling tools, Mesh Fusion, and the UV editor.
Any way your concerns -
> Python editor, third-party scripts, and third-party plugins unavailable
> Command, scripts, and command history panel results unavailable except “undo” and “history”
This just means that you cannot use plugins. However there was a survey done a while back to see what plugins should be added to modo Indie either as paid add-ons or included with the base package. From my limited understanding at least.
Currently people want plugins to extend the functionality of Modo Indie at least from what I have seen. So that might change soon.
I cannot comment on the legal thing since I do not know much about it.
Pretty sure you can use it to sell models on the unity asset store.
Happy Holidays!
Thank you for the input - You are right, that is something I should have thought about, but call me old fashioned but I like to own Software instead of renting it. Sure, there are good sides like the updates you mention, but I think it will be some time until I reach the Limits inside Modo and need the next version and when that day comes I can still decide to go for a subscription plan.
The biggest limitation for me is the poly export.
Meshfusion is extremely polygon heavy. Most models produced from meshfusion are not so useful. Modo doesn't have autoretopo so you need to export out these 100k plus meshes and run them through 3dcoat or zbush.. But you can't with the limitation so I don't use meshfusion at all.