Modo indie

Modo indie

TitanSloth Oct 8, 2016 @ 3:38am
[Request] Mirroring Skin weights.
Please tell me this is on the list. In the full version everyone depends on a script a user has made to get it done but with no scripting in the indie version. There is no documentation on how to do it easily because everyone keeps recommending those scripts when I keep searching for answers.
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tnydwrds Oct 8, 2016 @ 12:29pm 
+1

Apparenlty you can use Vertex Map > Mirror, but I'm actually not able to get this to work. A new vertex map is created, but none of my weight values are set.
tnydwrds Oct 8, 2016 @ 1:18pm 
Nevermind. I used a random mesh from the internet that wasn't symmetrical apparently. I just tested with basic geometry and it works.

The whole process is less than pleasant though:
  • In list of Weight Maps, select the weight map to be mirrored
  • Make sure Symmetry is enabled
  • Run mirror command (Vertex Map > Mirror...)
  • Pick joint's weight map as the Source Map in popup
  • Type a name for a temporary weight map as the Destination Map* and click OK
  • Copy temporary weight map
  • Paste into target weight map
Repeat for every joint needing to be mirrored.

This is pretty much instruction from a rigging tutorial, which then goes into using a script. I'm glad the tutorial at least showed the non-script way to do it first.

I've not had luck finding an easier method. Anyone else?

*Apparently you can't target an existing map :steamsad:
Last edited by tnydwrds; Oct 8, 2016 @ 1:19pm
TitanSloth Oct 9, 2016 @ 6:28am 
Thank you for the post. Hopefully people will see this when looking for answers themselves. Hopefully they make the process less painful.
Last edited by TitanSloth; Oct 9, 2016 @ 6:30am
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