Modo indie

Modo indie

Alchimi Oct 14, 2016 @ 8:48am
Maya's "center pivot" in Modo?
When I model in Modo, some time the pivot anchor of the mesh just goes bananas and position himself outside the mesh, not in the geographical center of the mesh anymore. I didn't find what I was doing while modelling to avoid that.
I know that in Maya, you can use the "center pivot" command to replace the pivot in the center of the mesh. But I can't manage to find the same in Modo.

Does anyone knows how the name of the commend or how to center pivot in Modo?
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SlipperyBrick Oct 14, 2016 @ 9:08am 
I would recommend to look in to action points for MODO. Also be aware that when ever you have a tool up (even you transform tool) you need to 'drop' that tool before using anything else, it's very easy to use your transform tool and forget to drop the tool and your tool handle is then really far away from your object.
Alchimi Oct 15, 2016 @ 3:34am 
@ScrotieFlapWack: Thanks! I've looked into action points, and might have found the way to center back the move/rtotate/scale tools.
@JB: THANKS!! That's exactly the problem I was having. Now I understand how I was always finding myself with the tools snapping outside the meshs!
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