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This page - whilst for an old version - was enough for me to work out what to do.
When I import them they don't look similar to the original substance.
https://forum.allegorithmic.com/index.php?topic=9876.0
He didn't explain how the rounded edge shader in modo and substance painter work together.
Any video on that technique?
Warren Marshals: https://www.youtube.com/watch?v=EHkbCQQykAg
Wes McDermott: https://www.youtube.com/watch?v=pFZLITaAsS8