Modo indie

Modo indie

Baking from high poly sculpt to low poly mesh
Are there any videos for this in modo? Baking normal, disp maps from a sculpted mesh in modo to a low poly mesh? Can't find one for modo.
Tons of video for zbrush and 3dcoat but haven't seen a clear step by step video for modo.
< >
Showing 1-7 of 7 comments
profmarkc Dec 18, 2017 @ 2:43pm 
https://help.thefoundry.co.uk/modo/901/content/help/pages/shading_lighting/image_baking_workflow.html


This page - whilst for an old version - was enough for me to work out what to do.
Thanks. Are you able to bake substance materials in modo that look good?
When I import them they don't look similar to the original substance.
profmarkc Dec 27, 2017 @ 1:34am 
I have not tried - but have seen posts about this. Here is one example:

https://forum.allegorithmic.com/index.php?topic=9876.0
DarranJones Dec 27, 2017 @ 12:07pm 
Warren Marshall's channel on YouTube goes into baking in Modo for Substance Painter. He just did a start to finish series of vids of a camping stove that included baking normals etc.
Recon Dec 27, 2017 @ 4:48pm 
This is the link to Warren Marshal, he is great. https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ
I just watched Warren's video of the stove. Nice videos.
He didn't explain how the rounded edge shader in modo and substance painter work together.
Any video on that technique?
< >
Showing 1-7 of 7 comments
Per page: 1530 50