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Fordítási probléma jelentése
Reflections in the water thing was mentioned there too and even explained. Reading it now:)
As the camera comes forward out of your control, it looks fine, then you see it change as control switches to the player, and suddenly the whole screen has this white mist across it.
It's kind of like fog, but not how the rest of the fog in the game looks, and certainly not as good as the original.
Is there any way to turn this off? Because without it the game would just be breathtakingly beautiful.
Being so stupid as I am, I tried to use the control options to switch movement from WASD to cursor keys.
Well, cursor keys also control left/right turning, and don't change just because you bind them to something else. So I turn AND strafe.
That's fine, why is that unplayable? Just change it back, right? WRONG.
Switched it back to default, but WASD now does nothing. All other controls have switched back to default, but WASD doesn't have any effect on any control at all. I can still move/turn with cursor keys though, so that's nice.
So? Why not just edit the controls manually back to WASD? Right? Wrong. I did that, still the same. Input says WASD is for movement, but it does nothing.
So now I have a game completely useless, because I was naive enough to think I could use the control options provided.
What's that? Edit the .ini? There doesn't seem to be one. It was possible to do it with the original game. Because that had the exact same problem until they patched it to work properly. But there is no .ini file I can find to change control options at all.
Play around with the r.color.XXX settings in the console mode. I personally prefer to change r.color.mid to 0.4 instead of 0.5, darkening the scene a little bit.
The "mist" is an atmospheric effect i believe. Not sure if physics related per the Unreal engine? Haven't looked at it closely enough to see if there's propagation, as in Metro 2033 Redux and Last Light Redux.
Really spent some time in the original, looking at all the different texture work. This game has some of the best texture work around imho. Rocks, trees/wood, ground cover, interior lighting. Great stuff
I noticed that when I take a screenshot this mist seems to go away in the screengrab.
I have a grab in my screenshots list on my steam profile right now, and it didn't look anything like that as I took it.
Original
Redux
Yeah, a lot lot worse. I even thought 'reflections' setting doesn't work, tried to turn it off, restart and then turn on and restart again. My guess it's just awful by design. When other differences are neglectable, water reflections looks awful in Redux - instead of clean life-like reflections there is blurry mud which looks like a good old 'cubemaps' method. It's so low detailed it looks out of place with such lush visuals of the game.
I always thought it was UE4 when I saw the trailers, it wasn't until the game release I read somewhere it was UE3.
So I don't think there is too much that UE4 can do that can't be done with 3.
Certainly this game doesn't benefit from it too much. Maybe one of the bigger benefits I see is performance, because the game actually flies now, it just runs soo smooth. It was smooth before, don't get me wrong, but it's like glass now.