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It's not 8 in 10, though; you might've just been having an unlucky streak. Looking at the original ROM code, it appears the probability of a randomly fatal-without-collision "jump" is typically more like 30% of the time, though it varies with the number of asteroids on the screen.
It looks like the exact odds are: choose a random even number from 0-62, explode if random_number >= number_of_asteroids + 44. So, looks like hyperspace should never randomly explode if there are at least 19 asteroids on the screen. Anything less, and there's a chance. But that's just eyeballing the code.
Regardless, it's quite clear it was deliberately coded. You'll have to take that design decision up with Ed Logg (original programmer of 1979 Asteroids). :)
Being able to use hyperspace gives you a chance of escaping certain death you wouldn't have without it and is a great feature that makes the game so fun. So, if you happen to explode anyway even with nothing nearby, it was still a chance you may have lived.
I really like what was done with ASTEROIDS MILLENNIUM. You go into hyperspace and are invulnerable for 5 seconds and are able to move a cursor to anyplace on screen and then come out of hyperspace there. No chance of failure and exploding due to technical difficulty like in the original just for using it.