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and even so, lets say we got a FREE AI alternative that works well, and is smart.
you'll need to make a program, that allows the AI to have connection to the game, which TBH I don't know how difficult that would be.
and after that's said and done, if it's done, AI connects to game, game can respond and send things back.
now it needs to know whats AROUND it in the game, including you, which is a whole other monster itself probably.
now you need THE ACTUAL mod that allows it to:
change the facial expressions.
be able to let the AI tell the NPC where to move, how to act, what to do.
and use voice files/lines.
and if you want it to have it's own voice, it's been done, but like the skyrim one, you need it to go to a separate program, input those dialogue lines, turn that into some voice line, format it into a way that Gmod can use it(I don't know if Gmod can't use any certain sound file formats, so thats why I mention that)
THEN you need it to be able to have the game take said file, and use it while in game.
SIMPLE VERSION:
you make a mod that reacts to the player or other NPC's states.
maybe it reacts to certain mods like fists, and considers that just you walking around, or if your fully weaponless, thjey'll react to you better.
maybe it's just a MUCH more advanced NPC that reacts to being shot, hostile actions, or negligent firing of weapons differently.
in the end, it REALLY depends on WHAT you want, if you want it to be like the ARG's it's effectively you wanting it to be it's own "person" so it'd need the AI route.
to make it TRULY like the NPC's from Gmod ARGs, it'd be difficult, and probably require AI input rather than just an NPC. NPC's normally are rather simple, and only have precoded reactions to things if even at all sometimes.
it really depends on how "human-like" you want the NPC's to be like the ARG NPC's are.