Garry's Mod

Garry's Mod

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Sikanagto Oct 12, 2021 @ 9:46pm
is 64 bit worth?
so recently, i saw there is 64 bit version of gmod. But i wonder, is it worth to play 64 bit?
Originally posted by totally fINNISH guy:
100% recommend it.

Improves performance including loading and addons should work fine.
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Showing 1-15 of 26 comments
gutalax Oct 12, 2021 @ 10:15pm 
If you have 64bit windows yes if not you dont have to.
Sikanagto Oct 12, 2021 @ 11:39pm 
Originally posted by Frederick Fitzgerald Fazbear:
If you have 64bit windows yes if not you dont have to.
does it affect addon?
The author of this thread has indicated that this post answers the original topic.
100% recommend it.

Improves performance including loading and addons should work fine.
pauldiazberrio Oct 13, 2021 @ 6:16am 
64 bit= twice the calculations, twice the application processing power. Definetely worth it if you have 64 bit Windows. 32 Bit programs will run okay, but never as efficiently as 64 bit ones.
Last edited by pauldiazberrio; Oct 13, 2021 @ 6:18am
=MoonShard= Oct 13, 2021 @ 11:52am 
64bit branch crashes ur game if u use super DoF
76561199133646850 Oct 14, 2021 @ 4:14am 
Originally posted by Alaysha:
so recently, i saw there is 64 bit version of gmod. But i wonder, is it worth to play 64 bit?
it gives faster fps
Zee Oct 16, 2021 @ 2:24pm 
well, i just use it so media player works so, probably
wse_jack Mar 13, 2022 @ 4:26am 
lol over 32bit is much more than twice lol...

Originally posted by pauldiazberrio:
64 bit= twice the calculations, twice the application processing power. Definetely worth it if you have 64 bit Windows. 32 Bit programs will run okay, but never as efficiently as 64 bit ones.

I wanted to pull a quote to be accurate, cause its kinda irritating how modern programing has left this tech by the wayside, only just recently starting to dabble and not nearly at the level that it could be.

"A 32-bit system can access 232 different memory addresses, i.e 4 GB of RAM or physical memory ideally, it can access more than 4 GB of RAM also.
A 64-bit system can access 264 different memory addresses, i.e actually 18-Quintillion bytes of RAM. In short, any amount of memory greater than 4 GB can be easily handled by it."

There's alot more to it than that, but as well the programing end is also much more complex... the switch to 32 bit was like pulling teeth for programmers... their own teeth, and as it stands we've reached a perceptual "guudnufff" era of computing where outside of the data center, or other large scale computing operations... certainly on the professional or consumer end, the potential of things like 64bit architecture or multicore CPU's is rarely taken advantage of in the way's that it's predecessor was milked... largely cause they don't have to, as well we keep buying their ♥♥♥♥.

Video games are a great example of this in the modern consolitus age... PC's have been brute forcing their way through games that are almost entirely designed around a week core with Gddr ram and a reasonable graphics processor... It wasn't until this last run that they even had capable HD's or enough ram to compute things other than graphics (and video memory isn't ideal for things other than video compute tasks, it's a specific kinda calculations it's designed for)

At this point, the frame pacing and needing to have top tier hardware for games that are designed around a midrange system at best from a few years back (high mid in all fairness this time round)... that and window's insistence on saturating the memory pipelines bandwidth by constantly trying to pre-load and off load things into ram to obscure the sheer quantity of useless bs it tries to keep on que (and that's after you get rid of all the official bloatware lol)... And on top of this, we just started to see that multithreads and high memory bandwidth in the first place come into semi-common use, for anything outside of multitasking... (old conceptual sense of it).

I love everything about garry's mod, the things it did back then, the mindblowingly endless back of everything you could ever want or think of or even havens yet... in a package that is designed around optimal adjustment and comparability Alas, it's clear at this point the game want's to be multithreaded... yet I am here my self because multithreaded or not, this can be a double edged sword (just look at DX 12, lots of options, but entirely up to programmers to manage them... and this is how we get Elden ring lol),

I've heard the ups and downs, but often that's just glitches or misconceptions, actual problems are hard to nail down given the amount of gaslighting in the PC community these days,, on the user end and the support and (lol oxymoronic) documentation (lol... does it count if it's a 60 page booklet of 30 languages with 2 pages that break down to ♥♥♥♥ you, it's your fault somehow and you haven't even run the program yet?)

Not saying this is that, but the forums here are plenty full of the later, wish that would go away.... but hey least this has a 64bit version and has for a while if I understand correctly... the fact that it's in beta branch to this day has me worried though. Still better than GTA san Andrea that had ultra gaslighting bugs on multicore and non 32bit software... things like not being able to crouch and move, or dive while swimming, and all of it of course dependent on what was happening at the time and the mods you unfrocked it with... suppose we found out how much they really cared with that "remaster' lol.
Cheesepizza2 Mar 13, 2022 @ 6:37am 
Originally posted by wse_jack:
lol over 32bit is much more than twice lol...

Originally posted by pauldiazberrio:
64 bit= twice the calculations, twice the application processing power. Definetely worth it if you have 64 bit Windows. 32 Bit programs will run okay, but never as efficiently as 64 bit ones.

I wanted to pull a quote to be accurate, cause its kinda irritating how modern programing has left this tech by the wayside, only just recently starting to dabble and not nearly at the level that it could be.

"A 32-bit system can access 232 different memory addresses, i.e 4 GB of RAM or physical memory ideally, it can access more than 4 GB of RAM also.
A 64-bit system can access 264 different memory addresses, i.e actually 18-Quintillion bytes of RAM. In short, any amount of memory greater than 4 GB can be easily handled by it."

There's alot more to it than that, but as well the programing end is also much more complex... the switch to 32 bit was like pulling teeth for programmers... their own teeth, and as it stands we've reached a perceptual "guudnufff" era of computing where outside of the data center, or other large scale computing operations... certainly on the professional or consumer end, the potential of things like 64bit architecture or multicore CPU's is rarely taken advantage of in the way's that it's predecessor was milked... largely cause they don't have to, as well we keep buying their ♥♥♥♥.

Video games are a great example of this in the modern consolitus age... PC's have been brute forcing their way through games that are almost entirely designed around a week core with Gddr ram and a reasonable graphics processor... It wasn't until this last run that they even had capable HD's or enough ram to compute things other than graphics (and video memory isn't ideal for things other than video compute tasks, it's a specific kinda calculations it's designed for)

At this point, the frame pacing and needing to have top tier hardware for games that are designed around a midrange system at best from a few years back (high mid in all fairness this time round)... that and window's insistence on saturating the memory pipelines bandwidth by constantly trying to pre-load and off load things into ram to obscure the sheer quantity of useless bs it tries to keep on que (and that's after you get rid of all the official bloatware lol)... And on top of this, we just started to see that multithreads and high memory bandwidth in the first place come into semi-common use, for anything outside of multitasking... (old conceptual sense of it).

I love everything about garry's mod, the things it did back then, the mindblowingly endless back of everything you could ever want or think of or even havens yet... in a package that is designed around optimal adjustment and comparability Alas, it's clear at this point the game want's to be multithreaded... yet I am here my self because multithreaded or not, this can be a double edged sword (just look at DX 12, lots of options, but entirely up to programmers to manage them... and this is how we get Elden ring lol),

I've heard the ups and downs, but often that's just glitches or misconceptions, actual problems are hard to nail down given the amount of gaslighting in the PC community these days,, on the user end and the support and (lol oxymoronic) documentation (lol... does it count if it's a 60 page booklet of 30 languages with 2 pages that break down to ♥♥♥♥ you, it's your fault somehow and you haven't even run the program yet?)

Not saying this is that, but the forums here are plenty full of the later, wish that would go away.... but hey least this has a 64bit version and has for a while if I understand correctly... the fact that it's in beta branch to this day has me worried though. Still better than GTA san Andrea that had ultra gaslighting bugs on multicore and non 32bit software... things like not being able to crouch and move, or dive while swimming, and all of it of course dependent on what was happening at the time and the mods you unfrocked it with... suppose we found out how much they really cared with that "remaster' lol.

lol yeah, the problem is is that, in recent years, game development has gotten to the point where literally anyone can throw a couple of tutorial scripts together and make a terrible "game" (if it can be called one). that, combined with the extreme bloatware that unity, unreal, godot, and pretty much any modern game engine carries, causes half of every ♥♥♥♥♥♥♥ game on steam to be buggy, unoptimized pieces of crap that still get people to play it despite how broken it is.

i remember i tried that game "scrap mechanic" a couple years ago, and i swear it took my entire cpu to just ♥♥♥♥♥♥♥ render the game.

if only there was a way to reward devs who make a game that's actually optimized. the only way i can think of is allowing devs to sneak bitcoin miners into the game, and that's the stupidest thing that could possibly happen.
Levi Animator™ Mar 13, 2022 @ 6:45am 
use 64 bit i use it too
ZeroSorrow™ Mar 13, 2022 @ 5:13pm 
all 64 bit seems to do is crash more often and make my game lag
im sure if you have a high end computer though you wont notice anything different
Cheesepizza2 Mar 13, 2022 @ 5:32pm 
Originally posted by Jet Fuel Cant Melt Steel Beams:
im sure if you have a high end computer though you wont notice anything different

literally the exact opposite, the better your computer is the more the difference between 32 and 64. hell, if you only have 4 gigabytes there won't be a difference at all
ZeroSorrow™ Mar 13, 2022 @ 5:40pm 
Originally posted by nᾇtd:
Originally posted by Jet Fuel Cant Melt Steel Beams:
all 64 bit seems to do is crash more often and make my game lag
im sure if you have a high end computer though you wont notice anything different

now it works perfect for me, and it used to be as crap as yours is currently (i dont know maybe yours is worse i really dont know)

yeah i have a lower end computer but it still gets by i just need to lower my screen res
also i have no explanation for 64 bit just working for you over time thats a bit weird
wse_jack May 2, 2022 @ 9:21pm 
I think the optimizations that valve had started to the engine for the steam deck might have something to do with it... not sure what's been done or how much ect... but Steam Deck is almost a worst case backwards compat scenario for a game like HL2 and an engine like source, where you have a relatively low clock cycle low bandwidth but multi-threaded and instructioned APU with system ram instead of video ram. Again, not sure what has been done or if anything, but this seems to be the story for more than a few people...

This is also on more than one front mind you, in both drivers on the hardware level and OS level, as well as valve's software end... but it kinda makes sense given that source is their baby and if anything should be performant on their brand new minipc, source is at least important enough to throw the most basic of bones.
86x64 is as stable as trying to load a map with directx 8 on Gmod.
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Date Posted: Oct 12, 2021 @ 9:46pm
Posts: 26