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Furthermore, if you are ever to breach that limit then you are most likely using an overcompensating texture-format for a lot of textures.
I'm pretty new to mapping and stuff, so far I've only use the already existing textures from the hammer.
If your map uses textures from already existing assets like CSS then you shouldn't have to worry that much about it.
To further clarify what I am referring to, anything that you are keeping in