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1. Depends on the server, most servers can happily run on an older Xeon (X5560/x5650/E5-2690), older i3/i5/i7's (Ivy-lake era) no problem. But if you're looking at RP gamemodes or sandbox, aim for the best you can get. I'd recommend no less than an i5-4690 (in single thread) performance or higher if you can for those gamemodes. A lot of props and physics kills the CPU. RAM is low, depends on the map but a single server usually will use about 500MB of ram or less. Some servers can use a gig, especially while downloading addons.
2. They use about no ram, CPU depends on the gamemode but most non-intensive gamemodes they use nearly nothing (a few % of a thread), bandwidth wise with 102k uprates they use (for me) around 80-130kbps of uplink. (Measured with my firewall)
3. You don't need anything other than a collection to put mods into your server, there's also legacy method which is you just drop the addon into the addons folder.
4. Good anticheats would be something like Ley's AntiCheat but it costs money on GModstore. I use CAC but it isn't updated too often anymore and it also costs money.
5. You'd use 2 addons (same developers, the addons work together) ULX & ULib, it gives you permissions, commands, groups, teams and so on you can create/modify/uitilize and it's an excellent easy to understand administration tool with a lot of administrative modules.
Garry's Mod uses 2 threads of a CPU per server, one thread is for networking and the other is literally everything else. It's pretty much single threaded. So aim for the highest singlecore you can get. Feel free to ask anymore questions.
I tried using anonymous login and it endlessly waited to say the login was a 'success'
I tried using my own account (which has gmod) and it said I didn't have a subscription to the game..?
edi: nvm, working.
Not sure on that, although you never have to use your account to install GMod, anonymous is the user to use.
1. Create a collection in the Steam Workshop and add your addons to it then apply the collection ID & your Steam API key to your start script. Google how to do so
2. They do auto update, and you don't need to move any files over to your server for them. It's all on the workshop.
3. Server config is located in /garrysmod/cfg/server.cfg
4. Add -port **** in your start script to change your port.
My startup is `start /wait srcds.exe -console -game garrysmod +map ttt_minecraft_b5 +maxplayers 16 -port 40000 +host_workshop_collection 1409517860`
My console is filled with
Precache called on a point_template that has no templates
Attempted to create unknown entity type
Can't init
Unknown command
My full console is here - https://pastebin.com/3MNBi1Sd
What went wrong? What did I do wrong? How do I even select / install the gamemode I am trying to use (TTT). Why doesn't it show up in the serverlist or atleast LAN? What command do I use to save and shutdown the server?