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https://steamcommunity.com/sharedfiles/filedetails/?id=431638110
But just having the .bsp won't be enough. If you really want to import the map into hammer you will have to convert this .bsp into a .vmf. You can do that by using a tool like this:
https://developer.valvesoftware.com/wiki/BSPSource
I do feel the need to warn you that this tool isn't perfect, you may have to mess with it for the textures to import correctly. Compiling the map with the right settings to look just like the original can be very difficult if it's a complicated map. This process would work, but you may have some difficulty with it.
The one I want to edit is gm_cascade, the reason why is cause it has those textures that say stuff like "Reflection: 50%" or "Texture_2" right on the texture itself, but the creator never got around to fixing it
NOT Source Filmmaker
Don't worry about the source filmmaker part, the first part of that guide shows you how to extract a .gma which has what you need.
What you need to understand is there's no way to directly "import" a map into hammer. Rather, you have to decompile the .bsp into a .vmf then open that .vmf like you would for any other map.
Then how do I decompile the file?
but i'd recommend making your own map because you'll most likely have lots of issues
Indeed.