Garry's Mod

Garry's Mod

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MartFassage Dec 7, 2017 @ 12:06am
Is there a way to completely remove mass from a ragdoll?
I make... Lewdies, in GMod, and so, every little detail, dangle and protrusion matters. The problem however is that even if you apply statue to a ragdoll, it will still swing around like insane. Is there a way to just completely remove their mass altogether so there are no heavy points?
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Showing 1-15 of 18 comments
Rumpus Dec 7, 2017 @ 12:48am 
You can start by not making more fap material for snotty nine-year-olds.
MartFassage Dec 7, 2017 @ 12:50am 
Originally posted by Rumpus:
You can start by not making more fap material for snotty nine-year-olds.
Well that's just unreasonable my good sir.
Rumpus Dec 7, 2017 @ 12:52am 
Originally posted by Straitjackit is back BB:
Originally posted by Rumpus:
You can start by not making more fap material for snotty nine-year-olds.
Well that's just unreasonable my good sir.
Anyways, have a look on the WS. I'm sure there's some kind of weight remover tool on there.
Mailer Dec 7, 2017 @ 2:16am 
Ragdolls are given a specific mass value the moment it is compiled. This value is set in the .qc file, thus theoretically you should be able to just extract the .gma, then decompile the .mdl file, and access the .qc file. Then repeat the steps backwards and put the compiled files back into a folder instead of a .gma, for the sake of not having to upload the modified version which would be a little unnecessary.
You also need to unsubscribe from the uploaded version which you extracted in order to have the new configuration take priority.
Strictly speaking, it's not the model itself that has weight, but the physics model embedded in the compilation, hence why you want to edit the physics model.
Last edited by Mailer; Dec 7, 2017 @ 2:18am
Originally posted by Rumpus:
You can start by not making more fap material for snotty nine-year-olds.
MartFassage Dec 7, 2017 @ 3:41am 
Originally posted by Mailer:
Ragdolls are given a specific mass value the moment it is compiled. This value is set in the .qc file, thus theoretically you should be able to just extract the .gma, then decompile the .mdl file, and access the .qc file. Then repeat the steps backwards and put the compiled files back into a folder instead of a .gma, for the sake of not having to upload the modified version which would be a little unnecessary.
You also need to unsubscribe from the uploaded version which you extracted in order to have the new configuration take priority.
Strictly speaking, it's not the model itself that has weight, but the physics model embedded in the compilation, hence why you want to edit the physics model.

So there's no way to make a ragdoll a floppy entity of sorts?
Mailer Dec 7, 2017 @ 6:11am 
Originally posted by Straitjackit is back BB:
Originally posted by Mailer:
Ragdolls are given a specific mass value the moment it is compiled. This value is set in the .qc file, thus theoretically you should be able to just extract the .gma, then decompile the .mdl file, and access the .qc file. Then repeat the steps backwards and put the compiled files back into a folder instead of a .gma, for the sake of not having to upload the modified version which would be a little unnecessary.
You also need to unsubscribe from the uploaded version which you extracted in order to have the new configuration take priority.
Strictly speaking, it's not the model itself that has weight, but the physics model embedded in the compilation, hence why you want to edit the physics model.

So there's no way to make a ragdoll a floppy entity of sorts?

In a sense, any prop with a physics skeleton utilizing more than 1 bone , implying that it has a movable joint or several, is considered a ragdoll, which includes this case. This statement does not help me understand what a "floppy entity" is though.
Please try and elaborate further, more importantly, re-instate your idea of what you want that model to do in-game.
Last edited by Mailer; Dec 7, 2017 @ 6:16am
MartFassage Dec 7, 2017 @ 6:22am 
I'm imagining a way to toggle when ragdolls are statued that they act as decals, with no weight
Mailer Dec 7, 2017 @ 6:29am 
Originally posted by Straitjackit is back BB:
I'm imagining a way to toggle when ragdolls are statued that they act as decals, with no weight

Decals do not count into the subject whatsoever because they are literally just textures applied on a surface.
Furthermore, there is a toggle for solidifying ragdolls stiff by holding C and right clicking them. Though this might be a quark of some third party add-on. I am not sure if it's included in Garry's Mod or not.
Nonetheless, it matches your description, so give it a try.
venzomx Dec 7, 2017 @ 6:47am 
?
MartFassage Dec 7, 2017 @ 10:31am 
So I've just imported an SFM model, and some parts of it have jiggle physics, is there at least a tool that makes it completely ragdoll? it has bones
girthquake Dec 7, 2017 @ 11:03am 
Originally posted by Mailer:
Originally posted by Straitjackit is back BB:
I'm imagining a way to toggle when ragdolls are statued that they act as decals, with no weight

Decals do not count into the subject whatsoever because they are literally just textures applied on a surface.
Furthermore, there is a toggle for solidifying ragdolls stiff by holding C and right clicking them. Though this might be a quark of some third party add-on. I am not sure if it's included in Garry's Mod or not.
Nonetheless, it matches your description, so give it a try.
99% sure the dude is a troll, check his profile lmao
MartFassage Dec 8, 2017 @ 12:00am 
Originally posted by toiletcleanerpro:
Originally posted by Mailer:

Decals do not count into the subject whatsoever because they are literally just textures applied on a surface.
Furthermore, there is a toggle for solidifying ragdolls stiff by holding C and right clicking them. Though this might be a quark of some third party add-on. I am not sure if it's included in Garry's Mod or not.
Nonetheless, it matches your description, so give it a try.
99% sure the dude is a troll, check his profile lmao
my profile does not invalidate a question, man.
Vante Dec 9, 2017 @ 6:04am 
It's a troll, look at his profile thing called "ree", he doesn't play in PC anymore
girthquake Dec 9, 2017 @ 1:45pm 
Originally posted by Straitjackit is back BB:
Originally posted by toiletcleanerpro:
99% sure the dude is a troll, check his profile lmao
my profile does not invalidate a question, man.
does not play PC anymore but plays garrysmod on PC
ok then
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Date Posted: Dec 7, 2017 @ 12:06am
Posts: 18