Garry's Mod

Garry's Mod

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filangers Sep 7, 2017 @ 11:59pm
Why S&Box shouldn't be released / Garry's mod 2 released.
Don't get me wrong, I'm all in on the idea of garry making new games with a new engine but as we all know, the Gmod community is dying. What's amazing is that this is originally a half life (2?) mod to a game from 2004 to 2017! 13 Years.... The fact that it's got this many players well playing is amazing. What won't work and will ultimately kill this game is really releasing a "Garry's Mod 2". This will be a big mistake. If most players do move onto S&Box and it actually is good then that's great, but the chances are slim to nothing. The playerbase for Gmod will well simply split and S&Box will fail. I really don't want to be the person to say "I told you so" when it gets released. Thoughts? Opinions?
Originally posted by Mailer:
Originally posted by ⎝⎛° ͜ʖ°⎞⎠⎠:
Thanks Mailer.
Topic closed?

Considering what I just said, I'd take it to facepunch.com or some other forum. It's worth grinding thoughts about, definitely, but maybe not on *these* forums if you catch my drift, yeah?
But feel free to close it if you want. It's on the very top of the forum at the moment, so you could expect to be faced with more thoughts soon otherwise, knowing how these forums work...
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Showing 16-30 of 86 comments
Westdog01 Dec 11, 2017 @ 2:23pm 
Originally posted by OPX:
if it has no roleplay its already going to be better than garrys mod

But where am I going to find 12 year olds to mess with?

No roleplay, no gmod 2.

I need to troll these kiddos and failrp.
bella Dec 11, 2017 @ 4:18pm 
Same here.
Amsel :D Dec 11, 2017 @ 4:29pm 
I disagree. A new game will attract a lot of users that played Gmod, but got bored of it. It might be inconvenient to lose the workship addons this game has, but the new game will allow for fresh, new content to be created. Also this game would be way better if it had larger maps, and a new engine would allow that.
real aston martin Dec 11, 2017 @ 11:57pm 
If it is on Source 2 then it would be much better
Rumpus Dec 12, 2017 @ 2:28am 
Originally posted by OPX:
if it has no roleplay its already going to be better than garrys mod
^^
I'm sorry for the late post, but this is wrong in so many ways. We have next to no idea of what S&Box is, what the plans are, or if they're even planning on selling it. Mr. Newman is making so much money, it wouldn't even matter if it was a bust or not. Garry himself claims that S&Box is not necessary "Gmod 2". If people deem it a reliable successor to Garry's Mod, they'd pay for it. When Gmod 13 was being released, a minority of people contested it, and a few groups arose attempting the revival of Garry's Mod 12. These groups went nowhere, because while it was possible to have Garry's Mod 12 servers, most people were okay with the new update, and so they continued with Gmod 13. You are estimating with no data at all, so you have no viable way of knowing at all what the chances of S&Box sales will be like. It's simply following the trend of where people go. Gmod 13's release caused its sales numbers went from 1.4 million to 3.5 million in under a year (a 2.5x increase in total sales). New releases get a lot of traction. This, if sold separately, will likely garner a large proportion of buyers that already own Garry's Mod today. Being modern looking, and in unreal engine, it would also likely be much more popular with new buyers.

Also, I don't know why you say that the "Gmod community is dying." Check out the stats ( http://steamcharts.com/app/4000 ). It's consistently one of the most popular games on steam (top 20), usually peaking at 50,000 players daily... Garry's Mod's average sales per year since 2011 has been ~2.86 million (and continuing to increase), and that's with the sales numbers almost doubling themselves every 1-2 years ( https://i.imgur.com/iVpt5W9.jpg X = the year and month, Y = the total sales, in millions). Nothing is dying - in fact it's growing.

You won't have to worry about a divide between the two games, as even if that does exist and people continue to buy the original, with the common game sales statistics, the likelihood is that a brand new game would result in much more sales. Given the game is enjoyable and good, there would have enough sales to maintain an adequate growth for both games for years, eventually seeing the newer, more popular S&Box trumping the original. The fact is, nobody sticks around a particular video game forever, much less a long time in the first place, so while you might feel disjointed because there's no consistency in your community, that's not what is going to make or break the new game.
Last edited by Archie - New Acc Link @ Profile; Dec 14, 2017 @ 2:39pm
rp is cancer
filangers Jan 2, 2018 @ 1:38am 
Originally posted by Archie:
snip snip snippity snip
Players seem to only play and there seems to be a lack of content because of a lack of creators.
Mailer Jan 2, 2018 @ 1:51am 
Seeing a lot more discussion regarding roleplay servers than the actual subject itself here, but that might have been more or less expected.
As far as we know, the 'sequel' is going to be using different more public file formats for modding, thus making it way easier to actually mod and create whatever you want.
Even if the file extensions and the process of making SWEPs, PMs, ragdolls, you name it, is going to change a fair bit, I am not at all sceptical that some people are going to find a way to convert what we have here to whatever format will be used then.
I've even heard of additional improvements like having physics-affected jigglebones. You could actually have a tail that gets affected by nudging a wall, for example, and that's only what I've heard a while ago by now.
I am optimistic for a new game, but getting things ported properly is going to take time.
As long as the community acknowledges how important "time" is, then I think we can make it a great sequel.

For the record, doing any modding right now is generally a pain in the arse, from my personal experience, due to the amount of custom software you need to unpack and repack and decompile and recompile everything with. I am only hoping for some universal tools that won't be cmd-based to come with this one.
That would be absolutely fantastic...
Last edited by Mailer; Jan 2, 2018 @ 1:55am
filangers Jan 2, 2018 @ 1:58am 
Thanks Mailer.
Topic closed?
The author of this topic has marked a post as the answer to their question.
Mailer Jan 2, 2018 @ 2:01am 
Originally posted by ⎝⎛° ͜ʖ°⎞⎠⎠:
Thanks Mailer.
Topic closed?

Considering what I just said, I'd take it to facepunch.com or some other forum. It's worth grinding thoughts about, definitely, but maybe not on *these* forums if you catch my drift, yeah?
But feel free to close it if you want. It's on the very top of the forum at the moment, so you could expect to be faced with more thoughts soon otherwise, knowing how these forums work...
Last edited by Mailer; Jan 2, 2018 @ 2:02am
filangers Jan 2, 2018 @ 2:03am 
Originally posted by Mailer:
Originally posted by ⎝⎛° ͜ʖ°⎞⎠⎠:
Thanks Mailer.
Topic closed?

Considering what I just said, I'd take it to facepunch.com or some other forum. It's worth grinding throughts about, but maybe not on *these* forums if you catch my drift, yeah?
But feel free to close it if you want. It's on the very top of the forum at the moment, so you could expect to be faced with more thoughts soon otherwise, knowing how these forums work...
Yeah well unsubscribing doesnt seem to work. Topic closed, you and the other dude summed this discussion up and any more input is likely to be useless.
Dan Mar 17, 2018 @ 12:53pm 
Ok i would just like to add to this because i personally belive it should be realeased and i wanan tell you why if anyone has been keeping up with the development of the game they have made adding assets a lot easier so i theory all current assest in gmod should be easily ported over to the new game as i have noticed some people have been saying oh were gonna loose the years of mods created for the game and the developers of these mods while have to remake them but i would like to state that no they wont because on one of the reasent dev blogs they have manage to port the san andreas map to the game this shows that it should be relativly simple to grab a current vehicle asset from gmod and port it over and obviously in reply to agent47 "if it has no roleplay its already going to be better than garrys mod" well on release the game will probably not have roleplay but i would give it a month and someone will come out with a roleplay mod for it.
But anyway i wanna give my reasons why i think the game should be released and why i think it will be better then gmod currently gmod is a very old game release on november 29 2006 so pretty old it also using a very old engine that only utilises 1 thread on you cpu so not very effiecient with the new source 2 engine this will enable the game to use multiple threads as everyone has probably experience lag in gmod and it happens all the time along with all the errors that will come up in your console my hope is that will be no more i would also like to add that the abilly to use more threads will enable bigger maps and larger player capasity on server so when it does come down to roleplay which we all know is the most popular gmod game mode you will possible be able to have atleast 100 players on the server a massive map because of the new map creation tool that they have added in you will be able to make your own map pretty easily and adding your own assets ported from other game it should add to your all out experience im also assuming here that there will be workshop support and expect in a matter of weeks from the release date there will aready be a ton of mods not only that i also expect them to fix the physics issues in the game and add the current tools that everyone uses such as wire mod and precision allinghment to the deffult game along with assets from a lot of valves games such as hl2 and portal and tf2 and other games that i cant be bothered to list but all in all it also brings new animations to the players so hopefully the characters wont be so quick a jumping left to right and doging those bullets and people with have to bring some stratergy into there little gun fights after looking at the most resent devblog 6 they will be introducing a map editor in game so there wont be a need to add to map and do all the code that goes with it then launch the game and go back into your little gmod tools configure your map then relaunch the game they have by the looks of it made it a hell of a lot more simpler to mod the game create your own maps and assest with ease, i expect that S&Box will be a very popular addition to the valve game collection with a possible purchase price of around £30 as most games are sold for that price we can also expect this game to sell for this price i would also expect upon release for it to sell almost 1 million copys in the first month and it will hit the charts on steam we can probably expect an alpha release of this game either summer or winter 2018 and most likely it will be a closed alpha but yeah obviously if you wish to keep intouch with whats happening i will post a like to the dev blogs https://sandbox.facepunch.com/blog/
Smokey Mar 18, 2018 @ 4:48pm 
Something you FAIL to understand about S&BOX is that it's not just "another" GMOD, it's a sandbox game that has the potential to be whatever you want it to be
Sigfig Mar 18, 2018 @ 6:25pm 
Hopefully we can all move over their and avoid the retarded children and powergripping/p2w/thehundreadsofflawsrp servers or they will move their.
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Date Posted: Sep 7, 2017 @ 11:59pm
Posts: 86