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But where am I going to find 12 year olds to mess with?
No roleplay, no gmod 2.
I need to troll these kiddos and failrp.
Also, I don't know why you say that the "Gmod community is dying." Check out the stats ( http://steamcharts.com/app/4000 ). It's consistently one of the most popular games on steam (top 20), usually peaking at 50,000 players daily... Garry's Mod's average sales per year since 2011 has been ~2.86 million (and continuing to increase), and that's with the sales numbers almost doubling themselves every 1-2 years ( https://i.imgur.com/iVpt5W9.jpg X = the year and month, Y = the total sales, in millions). Nothing is dying - in fact it's growing.
You won't have to worry about a divide between the two games, as even if that does exist and people continue to buy the original, with the common game sales statistics, the likelihood is that a brand new game would result in much more sales. Given the game is enjoyable and good, there would have enough sales to maintain an adequate growth for both games for years, eventually seeing the newer, more popular S&Box trumping the original. The fact is, nobody sticks around a particular video game forever, much less a long time in the first place, so while you might feel disjointed because there's no consistency in your community, that's not what is going to make or break the new game.
As far as we know, the 'sequel' is going to be using different more public file formats for modding, thus making it way easier to actually mod and create whatever you want.
Even if the file extensions and the process of making SWEPs, PMs, ragdolls, you name it, is going to change a fair bit, I am not at all sceptical that some people are going to find a way to convert what we have here to whatever format will be used then.
I've even heard of additional improvements like having physics-affected jigglebones. You could actually have a tail that gets affected by nudging a wall, for example, and that's only what I've heard a while ago by now.
I am optimistic for a new game, but getting things ported properly is going to take time.
As long as the community acknowledges how important "time" is, then I think we can make it a great sequel.
For the record, doing any modding right now is generally a pain in the arse, from my personal experience, due to the amount of custom software you need to unpack and repack and decompile and recompile everything with. I am only hoping for some universal tools that won't be cmd-based to come with this one.
That would be absolutely fantastic...
Topic closed?
Considering what I just said, I'd take it to facepunch.com or some other forum. It's worth grinding thoughts about, definitely, but maybe not on *these* forums if you catch my drift, yeah?
But feel free to close it if you want. It's on the very top of the forum at the moment, so you could expect to be faced with more thoughts soon otherwise, knowing how these forums work...
But anyway i wanna give my reasons why i think the game should be released and why i think it will be better then gmod currently gmod is a very old game release on november 29 2006 so pretty old it also using a very old engine that only utilises 1 thread on you cpu so not very effiecient with the new source 2 engine this will enable the game to use multiple threads as everyone has probably experience lag in gmod and it happens all the time along with all the errors that will come up in your console my hope is that will be no more i would also like to add that the abilly to use more threads will enable bigger maps and larger player capasity on server so when it does come down to roleplay which we all know is the most popular gmod game mode you will possible be able to have atleast 100 players on the server a massive map because of the new map creation tool that they have added in you will be able to make your own map pretty easily and adding your own assets ported from other game it should add to your all out experience im also assuming here that there will be workshop support and expect in a matter of weeks from the release date there will aready be a ton of mods not only that i also expect them to fix the physics issues in the game and add the current tools that everyone uses such as wire mod and precision allinghment to the deffult game along with assets from a lot of valves games such as hl2 and portal and tf2 and other games that i cant be bothered to list but all in all it also brings new animations to the players so hopefully the characters wont be so quick a jumping left to right and doging those bullets and people with have to bring some stratergy into there little gun fights after looking at the most resent devblog 6 they will be introducing a map editor in game so there wont be a need to add to map and do all the code that goes with it then launch the game and go back into your little gmod tools configure your map then relaunch the game they have by the looks of it made it a hell of a lot more simpler to mod the game create your own maps and assest with ease, i expect that S&Box will be a very popular addition to the valve game collection with a possible purchase price of around £30 as most games are sold for that price we can also expect this game to sell for this price i would also expect upon release for it to sell almost 1 million copys in the first month and it will hit the charts on steam we can probably expect an alpha release of this game either summer or winter 2018 and most likely it will be a closed alpha but yeah obviously if you wish to keep intouch with whats happening i will post a like to the dev blogs https://sandbox.facepunch.com/blog/