Garry's Mod

Garry's Mod

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Solomon Jan 18, 2017 @ 1:38pm
Best way to run a GMod server?
I want to start a ZS server through a good VPS service I found online, however, I have a LOT of questions.

I want the server to host 16 players at first, then bump it up to 24 if it starts getting attention and can handle it. I want it to be fairly vanilla, with a pointshop with some custom content, so it doesn't take too long for players to download and join.

Now for the questions:

Which is better for addons, Workshop or FastDL?
I want to be able to use TF2 accessories in the pointshop, as most GMod players will already have TF2 installed and mounted. How would I go about doing this?
How would I find GOOD staff to watch the server while I'm gone?
How would I get a forum site up once the server starts getting attention?
How would I set up a donation system? And implement donator perks?
What's the best way to attract new players? I've read that just inviting your friends initially to the server is the best way, but are there any other methods?

I probably have more questions I'm forgetting that I'll add later, but this should be good for now. Thank you in advance :)
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Showing 1-4 of 4 comments
Hultipoo Jan 20, 2017 @ 8:52am 
Cant answer all the questions you have there, but I'll answer the ones I can.

1. FastDL is nice, recommend it.

3. Good staff are important to have on a server, I recommend creating a steam group for your server and allowing users to apply there. The more detailed the questions on the app the better, possibly have a minimum amount of hours (50 for mod, 100 for admin?)(just an example).

4. Like I said, steam groups are the best way to make a server forum.

6. Personal experience for me: Listing some of the key addons of the server in the server title is VERY important.

Hope my answers helped you out.
-:ccskull:
Solomon Jan 21, 2017 @ 10:08am 
Thanks man, Steam Groups sound like a great idea for a temporary forum!
rodger Jan 24, 2017 @ 10:39am 
1. Probably workshop if you don't use a crap load of addons(like most servers do).
3. It's mostly a test of time, you may never know if the guys would be nice enough to watch the server, but if friends do understand the rules AND know they mustn't abuse their powers you can go with them for a start.
4. I don't think it really matters unless you reach a 100,000 total players milestone.
5. I don't think so, as for perks, go for cosmetic changes only(that is, giving donors admin/mod privileges is crossing the line).
6. While some might have told you to advertise it in the Gamemodes subforum, its actually not allowed because the default steam forum rules don't allow them. Go for a better way, such as actually serving your players well.
Solomon Jan 25, 2017 @ 8:28am 
Thanks, I've already got most of my questions figured out and set up, although I could use more help with attracting more players.

What I have so far:
Pointshop with TF2 hats
MapVote system
24 maps total
ULX

I'm still looking around for a donation system however, I need one that doesn't use MySQL, because I really don't feel like setting one up.
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Date Posted: Jan 18, 2017 @ 1:38pm
Posts: 4