Garry's Mod

Garry's Mod

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Physgun Strength Increase?
Is it possible to increase the strength of the physgun? I looked on the Garry's Mod Wiki first, but it only said that the only things it shouldn't be able to pick up are world-objects, yet I have a (somewhat large) ragdoll that doesn't seem to want to move from it's position. I think this may be a physgun strength issue. I even tried disabling the object's gravity, to no success.
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Beiträge 114 von 14
Zerard 20. Juli 2013 um 14:58 
Type in console: "physgun_wheelspeed <speed>. Default speed is around 20, to make it really fast as in propkilling fast (not trying to support propkilling) is around 100. I woundn\t go much higher than that.
That was a good suggestion, but it didn't seem to work. To go a bit more in-depth, this ragdoll is pretty big. I can move things like it's arms and head, but I can't move the ragdoll itself. It just stays in a fixed position. I already tried unfreezing it, not that I had frozen it in the first place.
Oh, and the default physgun speed seems to be 10.0, as that's what the console defaulted to.
If it helps, here's a picture of the ragdoll and it's size comparison to me:
http://steamcommunity.com/sharedfiles/filedetails/?id=162045703
Zerard 20. Juli 2013 um 15:23 
Oh you mean actual strength. The command I gave you was for the scroll speed. For strength, I don't think there is a command for that. But I'm not completely sure.
Yeah
So there isn't one?
Hmmm, I guess I could just increase the prop physics speed. Even if it doesn't look like I'm moving it, I'm probably moving it a little.
Sometimes gmod glitches out and you cant move the prop you were just using. Sounds like that's whats happening to you.
I tried it several times, and nothing worked. I even restarted GMOD a few times.
its been 2 yrs yet im still trying to find that.
H1N1 23. März 2023 um 2:30 
its been 10 years, and seems like, there are no solution.
Zuletzt bearbeitet von H1N1; 23. März 2023 um 2:30
I believe this is the solution you're looking for, type the command without quote marks:
"physgun_timeToArriveRagdoll 0"
The default value is 0.1 higher values make the physgun "feel weak", 0 is the "strongest value". Hope that helps!
Zuletzt bearbeitet von 【JC】; 16. Mai 2023 um 18:14
physgun_wheelspeed <number>
that should do it
John 19. Mai 2023 um 15:40 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Beiträge 114 von 14
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Geschrieben am: 20. Juli 2013 um 14:55
Beiträge: 14