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Here's an example of what I mean:
1. The client sees the game server on the list of dedicated game servers and connects for the first time.
2. The server checks with the client to see if the client has all of the necessary addons.
3. SInce this is the clients' first time connecting, they do not have any of the required addons.
4. The the client takes the resource list from the server and connects to the Workshop, downloading the addons at a high speed.
5. When the download is complete, the client notifies the dedicated game server.
6. The dedicated game server again verifies the client has all of the necessary addons.
7. The client does, and can now play.
The way it currently works, is that during step #4, the client connects to the dedicated game server and not the Workshop. Since the dedicated game server can only allow addons to be downloaded from it at very low speeds compared to the Workshop (to prevent lag), it can take a VERY long time to complete this process. In some server, which use forced downloading, the addons must be downloaded every single time the user connects - even if they already have all of the addons that are necessary to play.
Is there a way to force the client to download from the Workshop in this manner instead?
In my opinion, the only reason the dedicated game server should be handling the download process for addons is if the game server requires addons that are not hosted on the Workshop.