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The length of the preparation phase that occurs after players spawn in and before traitors are selected and a new round begins. Specified in seconds.
ttt_firstpreptime (def. 60):
The length of the preparation phase for only the first round after a map loads. It is useful to make this higher than ttt_preptime_seconds so that players do not have to sit out a round just because they loaded slightly too slowly.
ttt_posttime_seconds (def. 30):
The length of time after a round has ended before the next preparation phase begins. The round report is displayed at the start of this phase. During this phase, stats/points are no longer tracked.
Round length
ttt_haste (def. 1):
Enables Haste Mode. In Haste Mode, the initial round time is short. Every death increases it by some amount. Puts pressure on traitors to keep things moving, which is more interesting for the innocent players. See below.
ttt_haste_starting_minutes (def. 5):
Replaces ttt_roundtime_minutes when Haste Mode is on. Sets the initial time limit. (Haste Mode only)
ttt_haste_minutes_per_death (def. 0.5):
Specifies the number of minutes that is added to the round time for each death. Setting this to 0.5 will result in 0.5 * 60 = 30 seconds being added. (Haste Mode only)
ttt_roundtime_minutes (def. 10):
The time limit for each round, given in minutes, when Haste Mode is disabled.
Map switching and voting
ttt_round_limit (def. 6):
The max number of rounds until the map is switched.
ttt_time_limit_minutes (def. 75):
The max number of minutes until the map is switched or a vote is started (see above).
ttt_always_use_mapcycle (def. 0):
Enables the use of your mapcycle.txt even if voting is enabled. Since GMod 13 no voting exists (at the time of writing), so this does nothing.
Hope this helped you mate.
Could techincally edit it all in notepad then just copy paste it
I am such a noob at this that it's embarrasing.