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This command will allow you to sharpen your shadows and get what you're looking for.
You can also follow this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2131995743&searchtext=shadows
My latest screenshots I uploaded (2) show the problem, You can look there. But I must warn you, my profile is SUPER WEIRD :p
Please cast a shadow on a wall and see if it persists.
Also, yeah your profile is very crazy!
What I observed is that it seems like the shadows are correct when being casted onto "naturally placed props", props that are originally apart of the map and cannot be moved with the physgun, etc. But the same prop can be spawned by the player. But when a shadow is being casted onto, say a wall of a building, the shadows are all fuzzy and imperfect.
r_projectedtexture_filter 0.1 or 0.2 will make the shadow sharpen.
r_flashlightdepthres 4096 goes in your launch options
Using these options in-game, in a map may cause an instant crash. If you type them in the main menu you should be fine.
The problem was that when I inputted the command for projectedtexture_filter while I was in a map, I expected the shadows to immediately update but they didn't. I did not realize I had to reload the map.
THE BIG MAIN PROBLEM was that I misspelled "r_projectedtexture_filter 0.1" in the autoexe file thingy so the shadow quality never saved.
I deeply apologize for having us go back and forth about this issue when I had everything right, I just made an error and believed I was correct and it took me so long to find that mistake.
However, I am very grateful and fully appreciate your help and effort in helping me solve this issue. I wish you good luck and good karma. :) <3