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Ideally, where the bones are located, that's where you want to share weight paint between the bone prior to the bone in question, as well as * that* bone.
As for your fingers being "inverted", select the mesh that includes the fingers, then open Edit Mode.
From there, hit "N" and toggle "backface culling" ON from the new list of options and see if the issue is actually shown there. If it is, toggle it back OFF, now specifically select the part of the mesh that gets inverted and press CTRL + N.
This will invert what is considered inside/outside of the mesh. If nothing happens, toggle the "inside" option within the command to "ON" and it will be flipped.
For future questions involving Blender and 3D issues, consult the Blender Forums instead, as there are very talented people there that would love to help you.