Garry's Mod

Garry's Mod

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Sgt. Spike Jul 11, 2019 @ 1:28pm
Creating a ragdoll in Blender to use in GMOD
Hi all, quick and not so simple question, how could I possibly export a blender model into gmod as a ragdoll. Not talking about making a playermodel or static model in gmod, but a fully-functioning ragdoll.

I have already created a model in Blender. The model is fully-rigged using an armature as well as textured. It has multiple objects. I would also like body groups to be added, so certain objects in the model can be shown/hidden. It would also be great to allow the ragdoll to be compatible with the eye poser and face poser tools available in gmod.

Trouble is, I have absolutely no clue how to do this. I think I remember one chap on a tutorial talking about how armatures aren't compatible with gmod, whether that's true or not I don't know. The furthest I've got is extracting it as a static model that isn't textured. I've already spent the whole day trying to find how to do this, however, with the limited tutorials there are, most of them focus on static models rather than functioning ragdolls. Apologies if there's a tutorial that I'm missing but if someone could point me in that direction that would be great. Or of course if someone could just give me a few tips here or something that would also be great!

Many thanks for reading and hopefully I can find a solution soon...
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I Am Weird Al
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Date Posted: Jul 11, 2019 @ 1:28pm
Posts: 1