Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't call it "the one that does something". Give me specifics. I need the exact name and origin to know which one you're referring to.
In any case I would be much more apt to help if you provide me information on what your current settings are at the four levels :
-Mouse physical (if applicable) (some mice have buttons to change input levels like by upping the DPI of the sensors or some other method)
-Mouse software (if applicable) (many manufacturers provide software to give more settings for the mouse)
-Operating System
-Game
The operating system's pointer speed was set to lean on the fast side, and this combines with unchecking raw input in gmod (which, when there is an augmentation of sensitivity at the operating system (maybe mouse software too) level, reduces the speed relative to your previous accustomed levels) to make gmod's mouse input higher.
And then, something that I think is the biggest influence in this, the mouse acceleration setting in gmod or maybe in your mouse software too also augments the speed because it makes the sensitivity in gmod go increasingly faster as you flick (go slowly and it goes normally, go increasingly fast and it goes faster very fast), similarly to how a mathematical linear graph has a simple relationship between the input and output by its slope, while quadratic and exponential graphs have a varying relationship between the input and output since the slope of their graph increases as the input value increases.
What I'm getting at is that maybe somewhere along the line your mouse acceleration increased, and now you notice that it's very fast because you were accustomed to when your mouse function was linear (meaning that a change in hand/wrist speed gave a corresponding change in cursor speed), but now with (higher) acceleration when you move your hand/wrist it gives something less predictable to a human, because the mathematical functions involved in the mouse input-to-output function work quantitatively (relative to numbers) rather than qualitatively (relative to describing certain things as having a certain property in a more wordy and less numbery manner), hence why you might have seen that the relationship between your hand's input and your mouse's output as seen inside of gmod has gotten less clear to observe.
I figure that this answer was more abstract and technical than what I think you wanted, so let me know if you need any clarifications.
TL;DR : if your lookaround speed is not fast enough you can type in a sensitivity higher than 6 and it won't break the game.
Another thing to note which is important for explaining my position (I want to reduce the ambiguity as much as possible, that's why I love excessive formality and rigour) is that first-person games work in angles when it comes to what the mouse movement does. When you look around, you're rotating the camera. So, when an object lies somewhere out of your FoV but you know where it is and you want to look at it, you move your mouse enough to make your player rotate the view direction towards the thing. Usually then, each person gets accustomed to a certain hand-movement versus cursor speed relationship in the 2D space, and, in 3D, a hand-movement versus angular speed relationship.
The problem in assisting another person in some mouse sensitivity business is trying to know about how much is "too fast". Each person has their degree of what is too far to move the mouse, of what of the cursor is too fast to select small things, and similarly what is a nauseously fast looking-around speed.
One thing that mouse acceleration does is to make the input greater when the input is high. A consequence of this is that if the input's contribution to the output depends on the input itself, the output would amplify itself beyond the output of the regular view-angle graph per mouse-translation graph. In other terms if you accelerate (not the setting. the physical sense of augmenting an object's speed) your mouse to a certain speed and then move the mouse by a certain distance, while an unaccelerated (the setting) mouse would yield a certain angle, an accelerated mouse would result in a higher angle.
In a linear graph of view rotation speed per mouse speed, no matter the speed you take to go over a certain distance, per distance unit of mouse movement the angular rotation of the view is the same, because if you move the mouse faster the view rotates faster BUT because the mouse speed goes faster, then per unit of distance, the time that the speed is applied must decrease, and then the distance is the same.
2 m = 2 m/s * 1 s = 1 m/s * 2 s.
On the graph that is accelerated (not sure what is the function but it seems that a part of it is exponential as evidenced by the console command m_customaccel_exponent), if the speed of the mouse changes the angular speed of the view, then it'll result that if you went at the lower limit of as slow as you can I guess no additionnal speed is added, so it can be approximated as linear. But if you go faster, while the time reduction of the speed increase is still present, there's another component to the function, the acceleration's added speed. Compared to the linear example, same time but higher output speed over the distance.
If it's a setting you had disabled before, mouse acceleration would require you to adjust your hand movements to master the new mouse sensitivity setting's associated curve.
But what is it that you want to do with your mouse sensitivity?
Do you want to :
Have movements governed solely by the distance you move your mouse (disable acceleration) and have more consistent movement precision, or
Point to things further in angle faster than usual (enable acceleration) but at the price of a loss of precision when manipulating things closer to each other?
Although I'd advocate against mouse acceleration due to how little it gives as benefit to me, it's up to you to decide with what you want and what you're used to.