Garry's Mod

Garry's Mod

View Stats:
phizz Jan 3, 2017 @ 1:08pm
WHAT. THE. HELL.
So, for the past couple of weeks,I have been getting the most insane mouse sensivity bug... it just goes absolutely insane when i move my mouse, any direction. Any help guys? :(
< >
Showing 1-15 of 17 comments
Sovietball Jan 3, 2017 @ 1:17pm 
That's your mouse
Newby Jan 3, 2017 @ 1:26pm 
Buy new mouse.
phizz Jan 3, 2017 @ 1:54pm 
Nope... i have a logitech G502, it also happens with my old mouse too. I also tried to change m_yaw, m_side and m_pitch
pingu7867 Jan 3, 2017 @ 2:06pm 
mmm, is your gmod mouse sensitivity in insane levels? Once it happened to me that out of nowhere it went at a value at an order of magnitude of tens of thousands.
phizz Jan 3, 2017 @ 2:20pm 
Nope, just 6.00. Also if i try using that option (the one that bypasses something to make the mouse more accurate) makes my mouse a lot slower. I did not had that selected in the past and it was working perfectly
pingu7867 Jan 3, 2017 @ 2:46pm 
Originally posted by |CodeX|:
that option (the one that bypasses something to make the mouse more accurate)


Don't call it "the one that does something". Give me specifics. I need the exact name and origin to know which one you're referring to.

In any case I would be much more apt to help if you provide me information on what your current settings are at the four levels :
-Mouse physical (if applicable) (some mice have buttons to change input levels like by upping the DPI of the sensors or some other method)
-Mouse software (if applicable) (many manufacturers provide software to give more settings for the mouse)
-Operating System
-Game
pingu7867 Jan 3, 2017 @ 2:50pm 
before I forget to mention it, you may want to do a quick cache check or clear unwanted scripts in garrysmod directory. Maybe it's a bug or something corrupted.
phizz Jan 4, 2017 @ 12:14am 
You think I havent done that already? And the logitech g502 is one of the best gaming mice, of course it has DPI changers. mine can go up to 12000, the minimum is 200. am using 600 always
phizz Jan 4, 2017 @ 2:54am 
It was the Raw Input
pingu7867 Jan 4, 2017 @ 10:52am 
My hypothesis on the issue is in two parts for cleaner reading.

The operating system's pointer speed was set to lean on the fast side, and this combines with unchecking raw input in gmod (which, when there is an augmentation of sensitivity at the operating system (maybe mouse software too) level, reduces the speed relative to your previous accustomed levels) to make gmod's mouse input higher.

And then, something that I think is the biggest influence in this, the mouse acceleration setting in gmod or maybe in your mouse software too also augments the speed because it makes the sensitivity in gmod go increasingly faster as you flick (go slowly and it goes normally, go increasingly fast and it goes faster very fast), similarly to how a mathematical linear graph has a simple relationship between the input and output by its slope, while quadratic and exponential graphs have a varying relationship between the input and output since the slope of their graph increases as the input value increases.

What I'm getting at is that maybe somewhere along the line your mouse acceleration increased, and now you notice that it's very fast because you were accustomed to when your mouse function was linear (meaning that a change in hand/wrist speed gave a corresponding change in cursor speed), but now with (higher) acceleration when you move your hand/wrist it gives something less predictable to a human, because the mathematical functions involved in the mouse input-to-output function work quantitatively (relative to numbers) rather than qualitatively (relative to describing certain things as having a certain property in a more wordy and less numbery manner), hence why you might have seen that the relationship between your hand's input and your mouse's output as seen inside of gmod has gotten less clear to observe.

I figure that this answer was more abstract and technical than what I think you wanted, so let me know if you need any clarifications.
phizz Jan 4, 2017 @ 11:06am 
I have no mouse acceleration in gmod, but it looks like it. Also, for me, it happens in ALL of the Source Engine games, so I guess it is a bug from the source engine. My mouses software might not be the oroblem, however, i will check
pingu7867 Jan 4, 2017 @ 11:43am 
phizz Jan 4, 2017 @ 11:45am 
Those are my new settings, to make my mouse go normal again. But it is still a lil slow
pingu7867 Jan 4, 2017 @ 1:41pm 
Sorry for the late reply, I lost my focus midway so it got insane to try to check if my reasoning is consistent and shows my point.

TL;DR : if your lookaround speed is not fast enough you can type in a sensitivity higher than 6 and it won't break the game.

Another thing to note which is important for explaining my position (I want to reduce the ambiguity as much as possible, that's why I love excessive formality and rigour) is that first-person games work in angles when it comes to what the mouse movement does. When you look around, you're rotating the camera. So, when an object lies somewhere out of your FoV but you know where it is and you want to look at it, you move your mouse enough to make your player rotate the view direction towards the thing. Usually then, each person gets accustomed to a certain hand-movement versus cursor speed relationship in the 2D space, and, in 3D, a hand-movement versus angular speed relationship.

The problem in assisting another person in some mouse sensitivity business is trying to know about how much is "too fast". Each person has their degree of what is too far to move the mouse, of what of the cursor is too fast to select small things, and similarly what is a nauseously fast looking-around speed.

One thing that mouse acceleration does is to make the input greater when the input is high. A consequence of this is that if the input's contribution to the output depends on the input itself, the output would amplify itself beyond the output of the regular view-angle graph per mouse-translation graph. In other terms if you accelerate (not the setting. the physical sense of augmenting an object's speed) your mouse to a certain speed and then move the mouse by a certain distance, while an unaccelerated (the setting) mouse would yield a certain angle, an accelerated mouse would result in a higher angle.

In a linear graph of view rotation speed per mouse speed, no matter the speed you take to go over a certain distance, per distance unit of mouse movement the angular rotation of the view is the same, because if you move the mouse faster the view rotates faster BUT because the mouse speed goes faster, then per unit of distance, the time that the speed is applied must decrease, and then the distance is the same.

2 m = 2 m/s * 1 s = 1 m/s * 2 s.

On the graph that is accelerated (not sure what is the function but it seems that a part of it is exponential as evidenced by the console command m_customaccel_exponent), if the speed of the mouse changes the angular speed of the view, then it'll result that if you went at the lower limit of as slow as you can I guess no additionnal speed is added, so it can be approximated as linear. But if you go faster, while the time reduction of the speed increase is still present, there's another component to the function, the acceleration's added speed. Compared to the linear example, same time but higher output speed over the distance.

If it's a setting you had disabled before, mouse acceleration would require you to adjust your hand movements to master the new mouse sensitivity setting's associated curve.

But what is it that you want to do with your mouse sensitivity?
Do you want to :
Have movements governed solely by the distance you move your mouse (disable acceleration) and have more consistent movement precision, or
Point to things further in angle faster than usual (enable acceleration) but at the price of a loss of precision when manipulating things closer to each other?

Although I'd advocate against mouse acceleration due to how little it gives as benefit to me, it's up to you to decide with what you want and what you're used to.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jan 3, 2017 @ 1:08pm
Posts: 17