Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
where is the option for physgun? sounds a bit vague what youre telling me TBH
i tried but it can still be moved
Sorry, it isn't a flag, but a unused keyvalue, which actually works. It is documented here: http://web.archive.org/web/20101222202856/http:/wiki.garrysmod.com/?title=Category:Specific_Keyvalues Follow the instructions there.
THANK YOU i have been trying to figure this out for ages there are no tutorials on this for some reason
actually since were here i have another question the water in my map doesnt show up either. it shows up in hammer but when i play on it the water is invisible but i can run through it just fine and see the ripples, waves, and the sound of it
i checked my map for leaks and there are none, and i created the water by making a block and just selecting a random texture (nodraw) and used the faceedit on the top of the block only and setting that to water (while the rest is nodraw)
The name of the pointfile is the same as your map name.