Garry's Mod

Garry's Mod

View Stats:
OH WOW! Jun 10, 2017 @ 8:26pm
Hammer Editor how do i make props static?
when i place a chair and call it prop_static it doesnt show up, and then when i make it prop_physics and motion disabled it still is being moved by a physgun
< >
Showing 1-12 of 12 comments
OH WOW! Jun 10, 2017 @ 8:45pm 
BUMP
PQT Jun 10, 2017 @ 8:46pm 
Try asking the prop if there was some interference between it and the next channel. In all reality if you hold the botton that would open up the menu where you can select your player model hovering over the prop with the mouse and right clicking it would bring up a small menu where you can "Make Persistent" About the closes you can get to static as far as I know.
BlackSteelDragon Jun 10, 2017 @ 8:48pm 
Originally posted by THEMANWHOSPEAKSTHETRUTH:
when i place a chair and call it prop_static it doesnt show up, and then when i make it prop_physics and motion disabled it still is being moved by a physgun
use the entity tool and double click and where it says info player start or whatever type in prop_static instead
oteek Jun 11, 2017 @ 10:55am 
Use prop_dynamic instead. The chair is not meant to be static, that's why it disappears. Also check the option for physgun, so it cannot be moved by it.
Theezakje Jun 11, 2017 @ 10:59am 
Use prop_dynamic_override if prop_dynamic alone doesn't work as well. I have noticed a lot of props demand to be dynamic/physic rather than static which they should be in my opinion.
OH WOW! Jun 11, 2017 @ 11:04am 
Originally posted by Mawskeeto | ♥♥♥♥♥♥♥:
Use prop_dynamic instead. The chair is not meant to be static, that's why it disappears. Also check the option for physgun, so it cannot be moved by it.

where is the option for physgun? sounds a bit vague what youre telling me TBH
OH WOW! Jun 11, 2017 @ 11:04am 
Originally posted by Batcat:
Use prop_dynamic_override if prop_dynamic alone doesn't work as well. I have noticed a lot of props demand to be dynamic/physic rather than static which they should be in my opinion.

i tried but it can still be moved
oteek Jun 11, 2017 @ 11:09am 
Originally posted by THEMANWHOSPEAKSTHETRUTH:
Originally posted by Mawskeeto | ♥♥♥♥♥♥♥:
Use prop_dynamic instead. The chair is not meant to be static, that's why it disappears. Also check the option for physgun, so it cannot be moved by it.

where is the option for physgun? sounds a bit vague what youre telling me TBH

Sorry, it isn't a flag, but a unused keyvalue, which actually works. It is documented here: http://web.archive.org/web/20101222202856/http:/wiki.garrysmod.com/?title=Category:Specific_Keyvalues Follow the instructions there.
Last edited by oteek; Jun 11, 2017 @ 11:09am
OH WOW! Jun 11, 2017 @ 11:19am 
Originally posted by Mawskeeto | ♥♥♥♥♥♥♥:
Originally posted by THEMANWHOSPEAKSTHETRUTH:

where is the option for physgun? sounds a bit vague what youre telling me TBH

Sorry, it isn't a flag, but a unused keyvalue, which actually works. It is documented here: http://web.archive.org/web/20101222202856/http:/wiki.garrysmod.com/?title=Category:Specific_Keyvalues Follow the instructions there.

THANK YOU i have been trying to figure this out for ages there are no tutorials on this for some reason
oteek Jun 11, 2017 @ 11:19am 
Anytime.
OH WOW! Jun 11, 2017 @ 11:22am 
Originally posted by Mawskeeto | ♥♥♥♥♥♥♥:
Anytime.
\
actually since were here i have another question the water in my map doesnt show up either. it shows up in hammer but when i play on it the water is invisible but i can run through it just fine and see the ripples, waves, and the sound of it

i checked my map for leaks and there are none, and i created the water by making a block and just selecting a random texture (nodraw) and used the faceedit on the top of the block only and setting that to water (while the rest is nodraw)
oteek Jun 11, 2017 @ 11:28am 
Invisible water is caused by a leak. Are you sure there are no leaks? To check this, you must load a pointfile by going here: http://prntscr.com/fikf5u
The name of the pointfile is the same as your map name.
Last edited by oteek; Jun 11, 2017 @ 11:28am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jun 10, 2017 @ 8:26pm
Posts: 12