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game / custom / <mod_folder>
You can name the <mod_folder> whatever you want (new_portalgun_skin, new_chell_model, etc.), this is were the models/materials folders should be placed.
So, in the end it should look like this:
portal / custom / portalgun_skin / materials / <texture files>
portal / custom / portalgun_skin / models / <model files>
It's not working. I don't know why Portal just won't accept one mod, whereas Portal 2 could without any hassle...
In the "custom" folder (that i created since it didn't have one), i made a folder in that one called "portalgun_skin" just like you told me, and since it's a skin i then made a folder in that one called "materials."
After that it didn't work, and then i created the "models" folder and put the skin in there but still nothing.
Here's the path i followed the first time: C:\Program Files(x86)\Steam\steamapps\common\Portal\portal\custom\portalgun_skin\materials\v_portalgun.vtf (the mod file)
Then i tried this path the second time around: C:\Program Files(x86)\Steam\steamapps\common\Portal\portal\custom\portalgun_skin\models\v_portalgun.vtf
I tried the instructions that it came with but that didn't work either. This is what i meant by "not working"
The funny thing is, is that the error i described in the main post was probably a sign that was the right way to do it, but Portal said "no" otherwise. All the other attempts made Portal startup, but in-game changed nothing.
Oh and i did re-verify the game cache a few times but to no avail.
The portal gun texture path is: materials \ models \ weapons \ v_models \ v_portalgun \
So in the end your custom folder should look like this:
custom\portalgun_skin\materials\models\weapons\v_models\v_portalgun\v_portalgun.vtf